public void DamageReceivedAfterDefenseEnchantment_DamageDealtAfterDefense_TargetIsAttacker() { random.Setup(e => e.PercentDiceRoll(100)).Returns(true); enchantment.DamageReceivedAfterDefense(attacker.Object, defender.Object, 10); effect.Verify(e => e.ProcessEffect(parameter.Object), Times.Once); parameter.VerifySet(e => e.ObjectRoom = room.Object); parameter.VerifySet(e => e.Attacker = attacker.Object); parameter.VerifySet(e => e.Defender = defender.Object); parameter.VerifySet(e => e.Target = attacker.Object); }