public void DamageReceivedAfterDefenseEnchantment_DamageDealtAfterDefense_TargetIsAttacker()
        {
            random.Setup(e => e.PercentDiceRoll(100)).Returns(true);

            enchantment.DamageReceivedAfterDefense(attacker.Object, defender.Object, 10);

            effect.Verify(e => e.ProcessEffect(parameter.Object), Times.Once);
            parameter.VerifySet(e => e.ObjectRoom = room.Object);
            parameter.VerifySet(e => e.Attacker   = attacker.Object);
            parameter.VerifySet(e => e.Defender   = defender.Object);
            parameter.VerifySet(e => e.Target     = attacker.Object);
        }