public override void OnAttack(DamageAction action) { if (action.Victim is NPC && ((NPC)action.Victim).CheckCreatureType(Mask)) { // crit this guy action.IsCritical = true; action.SetCriticalDamage(); } }
public override void OnAttack(DamageAction action) { if (!(action.Victim is NPC) || !((NPC)action.Victim).CheckCreatureType(Mask)) { return; } action.IsCritical = true; action.SetCriticalDamage(); }