示例#1
0
 public override void OnCollision(World world, Entity collidingEntiy, bool isTheMovingEntity)
 {
     if (collidingEntiy is Character && isTheMovingEntity)
     {
         actionOnHit.OnActivation(world, this, collidingEntiy as EntityLiving, collidingEntiy.CurrentRoom, collidingEntiy.PositionInRoom, new List <EventType>());
     }
 }