public Boar_SlowDownState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_SlowDownState stateData, Boar boar) : base(finiteStateMachine, entity, animationBoolName, stateData) { this.boar = boar; }
public SlowDownState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_SlowDownState stateData) : base(finiteStateMachine, entity, animationBoolName) { this.stateData = stateData; }