Beispiel #1
0
 public Boar_SlowDownState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_SlowDownState stateData, Boar boar)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     this.boar = boar;
 }
 public SlowDownState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_SlowDownState stateData)
     : base(finiteStateMachine, entity, animationBoolName)
 {
     this.stateData = stateData;
 }