public void OnPickup() { gameObject.SetActive(false); Reaper = GameObject.FindObjectOfType(typeof(D_EnemyScript)) as D_EnemyScript; if (Reaper != null) { Reaper.changeSpeed(1.4f); } }
public void OnDrop(Vector3 newPosition) { Debug.Log("HEREEEEEEEE"); Transform myT = gameObject.GetComponent <Transform>(); myT.position = newPosition; gameObject.SetActive(true); myT.GetComponent <CircleCollider2D>().enabled = true; //Instantiate(gameObject, newPosition, Quaternion.identity); Reaper = GameObject.FindObjectOfType(typeof(D_EnemyScript)) as D_EnemyScript; if (Reaper != null) { Reaper.changeSpeed(-1.4f); } }