示例#1
0
 public void OnPickup()
 {
     gameObject.SetActive(false);
     Reaper = GameObject.FindObjectOfType(typeof(D_EnemyScript)) as D_EnemyScript;
     if (Reaper != null)
     {
         Reaper.changeSpeed(1.4f);
     }
 }
示例#2
0
    public void OnDrop(Vector3 newPosition)
    {
        Debug.Log("HEREEEEEEEE");
        Transform myT = gameObject.GetComponent <Transform>();

        myT.position = newPosition;
        gameObject.SetActive(true);
        myT.GetComponent <CircleCollider2D>().enabled = true;

        //Instantiate(gameObject, newPosition, Quaternion.identity);

        Reaper = GameObject.FindObjectOfType(typeof(D_EnemyScript)) as D_EnemyScript;
        if (Reaper != null)
        {
            Reaper.changeSpeed(-1.4f);
        }
    }