static void HandleEndBuild(object sender, BuildEventArgs e) { if (!Enabled) return; var project = (IdeApp.ProjectOperations.CurrentSelectedSolution?.StartupItem ?? IdeApp.ProjectOperations.CurrentSelectedBuildTarget) as DotNetProject; // // Only Swizzle Xamarin.iOS Simulator builds // if (project?.TargetFramework?.Name != "Xamarin.iOS") return; var configSelector = IdeApp.Workspace.ActiveConfiguration; var config = configSelector.GetConfiguration (project); if (config.Platform != "iPhoneSimulator") return; var refAsms = project.GetReferencedAssemblies(configSelector).Result; var refsContinuous = refAsms.Any (x => x.FilePath.FileNameWithoutExtension == "Continuous.Server.iOS"); if (!refsContinuous) return; // // Copy REPL assemblies to app directory // try { Swizzle (project, configSelector); } catch { // Eat the error because I don't know how to bubble it up to the user } }
void OnEndBuild (IProgressMonitor monitor, bool success, BuildResult result = null, SolutionItem item = null) { if (EndBuild == null) return; var args = new BuildEventArgs (monitor, success) { SolutionItem = item }; if (result != null) { args.WarningCount = result.WarningCount; args.ErrorCount = result.ErrorCount; args.BuildCount = result.BuildCount; args.FailedBuildCount = result.FailedBuildCount; } EndBuild (this, args); }
void OnProjectBuilt (object s, BuildEventArgs args) { if (RefreshRequired) UpdateTests (); }
static void OnProjectCompiled (object s, BuildEventArgs args) { if (args.Success) { // Unload stetic projects which are not currently // being used by the IDE. This will avoid unnecessary updates. if (IdeApp.Workspace.IsOpen) { foreach (Project prj in IdeApp.Workspace.GetAllProjects ()) { GtkDesignInfo info = GtkDesignInfo.FromProject (prj); if (!HasOpenDesigners (prj, false)) { info.ReloadGuiBuilderProject (); } } } SteticApp.UpdateWidgetLibraries (false); } else { // Some gtk# packages don't include the .pc file unless you install gtk-sharp-devel if (Runtime.SystemAssemblyService.DefaultAssemblyContext.GetPackage ("gtk-sharp-2.0") == null) { string msg = GettextCatalog.GetString ("ERROR: MonoDevelop could not find the Gtk# 2.0 development package. Compilation of projects depending on Gtk# libraries will fail. You may need to install development packages for gtk-sharp-2.0."); args.ProgressMonitor.Log.WriteLine (); args.ProgressMonitor.Log.WriteLine (msg); } } }
static void OnProjectCompiled (object s, BuildEventArgs args) { if (args.Success) { // Unload stetic projects which are not currently // being used by the IDE. This will avoid unnecessary updates. if (IdeApp.Workspace.IsOpen) { foreach (Project prj in IdeApp.Workspace.GetAllProjects ()) { if (!HasOpenDesigners (prj, false)) { GtkDesignInfo info = GtkDesignInfo.FromProject (prj); info.ReloadGuiBuilderProject (); } } } SteticApp.UpdateWidgetLibraries (false); } }
void OnProjectBuilt (object s, BuildEventArgs args) { if (RefreshRequired) { UpdateTests (); } else { Gtk.Application.Invoke (delegate { OnProjectBuiltWithoutTestChange (EventArgs.Empty); }); } }
static void HandleEndBuild (object sender, BuildEventArgs args) { var project = args.SolutionItem as DotNetProject; if (project == null) return; CheckProjectOutput (project, true); }
static void OnEndBuild (object s, BuildEventArgs args) { if (args.Success && IdeApp.Workspace.IsOpen) { Dictionary<string, AddinRegistry> regs = new Dictionary<string, AddinRegistry> (); foreach (DotNetProject p in IdeApp.Workspace.GetAllSolutionItems<DotNetProject> ()) { AddinData data = AddinData.GetAddinData (p); if (data != null) { if (!regs.ContainsKey (data.AddinRegistry.RegistryPath)) regs [data.AddinRegistry.RegistryPath] = data.AddinRegistry; } } if (regs.Count > 0) { args.ProgressMonitor.BeginTask (AddinManager.CurrentLocalizer.GetString ("Updating add-in registry"), regs.Count); foreach (AddinRegistry reg in regs.Values) { reg.Update (new ProgressStatusMonitor (args.ProgressMonitor, 2)); args.ProgressMonitor.Step (1); } args.ProgressMonitor.EndTask (); } } }
public void OnEndBuild (object s, BuildEventArgs args) { compiledDesc = null; Fill (); }