public DiveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DiveState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public EBelfly_DiveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DiveState stateData, Enermy_Belfly enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }