示例#1
0
 public E1_ChargeState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_Charge stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
示例#2
0
 public ChargeState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_Charge stateData) : base(stateMachine, entity, animBoolName)
 {
     this.stateData = stateData;
 }