public E1_ChargeState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_Charge stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData) { this.enemy = enemy; }
public ChargeState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_Charge stateData) : base(stateMachine, entity, animBoolName) { this.stateData = stateData; }