예제 #1
0
 public E1_ChargeState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_Charge stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
예제 #2
0
파일: ChargeState.cs 프로젝트: JotaPSB/Hel
 public ChargeState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_Charge stateData) : base(stateMachine, entity, animBoolName)
 {
     this.stateData = stateData;
 }