示例#1
0
 public E3_BurstAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_BurstAttack stateData, Enemy3 enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
示例#2
0
 public BurstAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_BurstAttack stateData) : base(entity, stateMachine, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }