public E3_BurstAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_BurstAttack stateData, Enemy3 enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enemy = enemy; }
public BurstAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_BurstAttack stateData) : base(entity, stateMachine, animBoolName, attackPosition) { this.stateData = stateData; }