public GameScreen(Map gameMap, APlayer a, BPlayer b, CPlayer c, DPlayer d, Form menuForm) { this.menuForm = menuForm; map = gameMap; aPlayer = a; bPlayer = b; cPlayer = c; dPlayer = d; goldImages = new Image[4]; hiddenGoldImages = new Image[4]; cordNumberGuide = (squareEdge * 3) / 4; goldImages[0] = global::AltınOyunuCSharp.Properties.Resources.coin5; goldImages[1] = global::AltınOyunuCSharp.Properties.Resources.coin10; goldImages[2] = global::AltınOyunuCSharp.Properties.Resources.coin15; goldImages[3] = global::AltınOyunuCSharp.Properties.Resources.coin20; hiddenGoldImages[0] = global::AltınOyunuCSharp.Properties.Resources.hiddenCoin5; hiddenGoldImages[1] = global::AltınOyunuCSharp.Properties.Resources.hiddenCoin10; hiddenGoldImages[2] = global::AltınOyunuCSharp.Properties.Resources.hiddenCoin15; hiddenGoldImages[3] = global::AltınOyunuCSharp.Properties.Resources.hiddenCoin20; aPlayerImage = global::AltınOyunuCSharp.Properties.Resources.playerA_front; bPlayerImage = global::AltınOyunuCSharp.Properties.Resources.playerB_front; cPlayerImage = global::AltınOyunuCSharp.Properties.Resources.playerC_front; dPlayerImage = global::AltınOyunuCSharp.Properties.Resources.playerD_front; InitializeComponent(); }
public async Task <ActionResult <DPlayer> > PostDPlayer(DPlayer dPlayer) { _context.DPlayers.Add(dPlayer); await _context.SaveChangesAsync(); return(CreatedAtAction("GetDPlayer", new { id = dPlayer.playerID }, dPlayer)); }
public static DPlayer InitPlayer(string account, string password, long gamerid) { DPlayer player = EntityFactory.Create <DPlayer, string, string>(Game.Scene, account, password); player.GamerId = gamerid; return(player); }
//public static EPlayer GetByName(string Name) //{ // return DPlayer.GetByName(Name); //} public static EPlayer Authenticate(string ComputerID, string ApplicationHash, string Architecture, string Language, string Ip) { return(DPlayer.Authenticate(new EPlayer() { ID = ComputerID, Application = (new EApplication() { Hash = ApplicationHash }), OperatingSystem = Architecture, Language = Language, IP = Ip })); }
public ScoreBoard(APlayer aPlayer, BPlayer bPlayer, CPlayer cPlayer, DPlayer dPlayer, Map map, Form gameForm) { this.aPlayer = aPlayer; this.bPlayer = bPlayer; this.cPlayer = cPlayer; this.dPlayer = dPlayer; this.map = map; this.gameForm = gameForm; InitializeComponent(); }
private void StartGame_Click(object sender, EventArgs e) { this.Hide(); int cordX = Int32.Parse(CordXNum.Text); int cordY = Int32.Parse(CordYNum.Text); int costA = Int32.Parse(aCostNum.Text); int costB = Int32.Parse(bCostNum.Text); int costC = Int32.Parse(cCostNum.Text); int costD = Int32.Parse(dCostNum.Text); int targetCostA = Int32.Parse(aTargetCostNum.Text); int targetCostB = Int32.Parse(bTargetCostNum.Text); int targetCostC = Int32.Parse(cTargetCostNum.Text); int targetCostD = Int32.Parse(dTargetCostNum.Text); int moveLenght = Int32.Parse(MoveLenghtNum.Text); int goldRate = Int32.Parse(GoldNum.Text); int privateGoldRate = Int32.Parse(PrivateGoldNum.Text); int startGold = Int32.Parse(StartGoldNum.Text); int cGoldShow = Int32.Parse(cGoldShowNum.Text); //Map Oluşturma this.map = new Map(cordY, cordX); // Player Modelleri // this.aPlayer = new APlayer(startGold, "A", 0, 0, costA, moveLenght, targetCostA, cordY, cordX); this.bPlayer = new BPlayer(startGold, "B", 0, (cordX - 1), costB, moveLenght, targetCostB, cordY, cordX); this.cPlayer = new CPlayer(startGold, "C", (cordY - 1), 0, costC, moveLenght, cGoldShow, targetCostC, cordY, cordX); this.dPlayer = new DPlayer(startGold, "D", (cordY - 1), (cordX - 1), costD, moveLenght, targetCostD, cordY, cordX); // Map Player Yerleşimi this.map.AddPlayer(0, 0, "A"); //Player A this.map.AddPlayer(0, (cordX - 1), "B"); //Player B this.map.AddPlayer((cordY - 1), 0, "C"); //Player C this.map.AddPlayer((cordY - 1), (cordX - 1), "D"); //Player D //Map Altın Yerleşimi this.map.AddAllGold(goldRate, privateGoldRate); GameScreen game = new GameScreen(this.map, this.aPlayer, this.bPlayer, this.cPlayer, this.dPlayer, this); game.Show(); }
public async Task <IActionResult> PutDPlayer(int id, DPlayer dPlayer) { dPlayer.playerID = id; _context.Entry(dPlayer).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!DPlayerExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task EditPlayer(DPlayer player) { _context.Update(player); await _context.SaveChangesAsync(); }
public async Task CreatePlayer(DPlayer player) { _context.Add(player); await _context.SaveChangesAsync(); }
public string GetDPattern( DPlayer d, int playNumber) { //TODO: write this function return ""; }
public void SetDPatternPointerRelative(DPlayer d, int playNumber, byte[] pointer) { if( pointer != null && pointer.Length > 1 ) { int playerPointer = DEFENSIVE_REACTION_POINTERS + (playNumber*22) + ((int)d * 2); MainForm.TheROM[playerPointer] = pointer[0]; MainForm.TheROM[playerPointer+1] = pointer[1]; } else { MessageBox.Show("Argument Error with SetOPatternLocationRelative 'byte[]'"); } }
/// <summary> /// Sets the pointer for player p on 'playNumber' to 'pointer'. /// </summary> /// <param name="p"></param> /// <param name="playNumber"></param> /// <param name="pointer"></param> public void SetDPatternPointerRelative(DPlayer d, int playNumber, string pointer) { try { int stuff = Int32.Parse(pointer,System.Globalization.NumberStyles.AllowHexSpecifier); byte[] bytes = new byte[2]; byte hi = (byte)(stuff >> 8); byte lo = (byte)(stuff & 0x00ff); bytes[0] = lo; bytes[1] = hi; SetDPatternPointerRelative(d, playNumber, bytes); } catch(Exception ex ) { MessageBox.Show(string.Format( "ERROR! {0}\nCould not set pointer on play {1} for position {2}\n{3}", ex.Message, playNumber, d, ex.StackTrace)); } }
/// <summary> /// returns the Pointer for player 'd' in string format. /// </summary> /// <param name="d"></param> /// <param name="playNumber"></param> /// <returns></returns> public string GetDPatternPointerRelativeStr(DPlayer d, int playNumber) { string ret = null; byte[] pointer = GetDPatternPointerRelative( d, playNumber); if( pointer != null && pointer.Length > 1) { ret = string.Format("{0:x2}{1:x2}",pointer[0], pointer[1]); } return ret; }
/// <summary> /// Gets the location of d's defensive pattern. /// Returns an array of 2 bytes. /// </summary> /// <param name="d"></param> /// <param name="playNumber"></param> /// <returns></returns> public byte[] GetDPatternPointerRelative(DPlayer d, int playNumber) { int playerPointer = DEFENSIVE_REACTION_POINTERS + (playNumber*22) +((int)d*2); byte lowByte, hiByte; byte[] ret = new byte[2]; lowByte = MainForm.TheROM[playerPointer]; hiByte = MainForm.TheROM[playerPointer+1]; ret[0] = hiByte; ret[1] = lowByte; return ret; }
/// <summary> /// Gets the location of d's defensive pattern. /// </summary> /// <param name="d"></param> /// <param name="playNumber"></param> /// <returns></returns> public int GetDPatternPointer(DPlayer d, int playNumber) { int playerPointer = DEFENSIVE_REACTION_POINTERS + (playNumber*22) +((int)d*2); byte lowByte, hiByte; lowByte = MainForm.TheROM[playerPointer]; hiByte = MainForm.TheROM[playerPointer+1]; int patternLoc = lowByte + (hiByte * 255 ) - 0x2000 + 0x10; return patternLoc; }