public TankController(Dictionary <int, IUnitDef> UnitDefsById, IUnitDef typicalunitdef) { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); this.DefsById = UnitDefsById; this.typicalunitdef = typicalunitdef; unitcontroller = UnitController.GetInstance(); enemycontroller = EnemyController.GetInstance(); buildtable = BuildTable.GetInstance(); enemyselector = new EnemySelector2(typicalunitdef.speed * 2, typicalunitdef); // speed here is experimental attackpackcoordinator = new AttackPackCoordinator(DefsById); spreadsearchpackcoordinator = new SpreadSearchPackCoordinator(DefsById); movetopackcoordinator = new MoveToPackCoordinator(DefsById); guardpackcoordinator = new GuardPackCoordinator(DefsById); packcoordinatorselector = new PackCoordinatorSelector(); packcoordinatorselector.LoadCoordinator(attackpackcoordinator); packcoordinatorselector.LoadCoordinator(spreadsearchpackcoordinator); packcoordinatorselector.LoadCoordinator(movetopackcoordinator); packcoordinatorselector.LoadCoordinator(guardpackcoordinator); logfile.WriteLine("*TankController Initialized*"); }
public TankController(IPlayStyle playstyle) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitdefhelp = new UnitDefHelp(aicallback); unitcontroller = UnitController.GetInstance(); enemycontroller = EnemyController.GetInstance(); buildtable = BuildTable.GetInstance(); enemyselector = new EnemySelector(110, false, false); attackpackcoordinator = new AttackPackCoordinator(TankDefsById); spreadsearchpackcoordinator = new SpreadSearchPackCoordinator(TankDefsById); movetopackcoordinator = new MoveToPackCoordinator(TankDefsById); guardpackcoordinator = new GuardPackCoordinator(TankDefsById); packcoordinatorselector = new PackCoordinatorSelector(); packcoordinatorselector.LoadCoordinator(attackpackcoordinator); packcoordinatorselector.LoadCoordinator(spreadsearchpackcoordinator); packcoordinatorselector.LoadCoordinator(movetopackcoordinator); packcoordinatorselector.LoadCoordinator(guardpackcoordinator); logfile.WriteLine("*TankController Initialized*"); }
public TankController( Dictionary< int,IUnitDef>UnitDefsById, IUnitDef typicalunitdef) { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); this.DefsById = UnitDefsById; this.typicalunitdef = typicalunitdef; unitcontroller = UnitController.GetInstance(); enemycontroller = EnemyController.GetInstance(); buildtable = BuildTable.GetInstance(); enemyselector = new EnemySelector2( typicalunitdef.speed * 2, typicalunitdef ); // speed here is experimental attackpackcoordinator = new AttackPackCoordinator(DefsById); spreadsearchpackcoordinator = new SpreadSearchPackCoordinator(DefsById); movetopackcoordinator = new MoveToPackCoordinator(DefsById); guardpackcoordinator = new GuardPackCoordinator(DefsById); packcoordinatorselector = new PackCoordinatorSelector(); packcoordinatorselector.LoadCoordinator( attackpackcoordinator ); packcoordinatorselector.LoadCoordinator( spreadsearchpackcoordinator ); packcoordinatorselector.LoadCoordinator( movetopackcoordinator ); packcoordinatorselector.LoadCoordinator( guardpackcoordinator ); logfile.WriteLine( "*TankController Initialized*" ); }
public ScoutControllerRandomSearch(IPlayStyle playstyle) { random = new Random(); this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitcontroller = UnitController.GetInstance(); buildtable = BuildTable.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinator(ScoutUnitDefsById); logfile.WriteLine("*ScoutController initialized*"); }
public ScoutControllerRandomSearch( IPlayStyle playstyle ) { random = new Random(); this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitcontroller = UnitController.GetInstance(); buildtable = BuildTable.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinator( ScoutUnitDefsById ); logfile.WriteLine( "*ScoutController initialized*" ); }
public ScoutControllerRaider(IPlayStyle playstyle) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); random = new Random(); terrainwidth = aicallback.GetMapWidth() * MovementMaps.SQUARE_SIZE; terrainheight = aicallback.GetMapHeight() * MovementMaps.SQUARE_SIZE; int[,] sectorlastcheckedtickcount = new int[terrainwidth, terrainheight]; bool[,] sectorispriority = new bool[terrainwidth, terrainheight];; unitcontroller = UnitController.GetInstance(); buildtable = BuildTable.GetInstance(); enemycontroller = EnemyController.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinator(ScoutUnitDefsById); logfile.WriteLine("*ScoutControllerRaider initialized*"); }
public TankController( IPlayStyle playstyle ) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitdefhelp = new UnitDefHelp( aicallback ); unitcontroller = UnitController.GetInstance(); enemycontroller = EnemyController.GetInstance(); buildtable = BuildTable.GetInstance(); enemyselector = new EnemySelector( 110, false, false ); attackpackcoordinator = new AttackPackCoordinator( TankDefsById ); spreadsearchpackcoordinator = new SpreadSearchPackCoordinator( TankDefsById ); movetopackcoordinator = new MoveToPackCoordinator( TankDefsById ); guardpackcoordinator = new GuardPackCoordinator( TankDefsById ); packcoordinatorselector = new PackCoordinatorSelector(); packcoordinatorselector.LoadCoordinator( attackpackcoordinator ); packcoordinatorselector.LoadCoordinator( spreadsearchpackcoordinator ); packcoordinatorselector.LoadCoordinator( movetopackcoordinator ); packcoordinatorselector.LoadCoordinator( guardpackcoordinator ); logfile.WriteLine( "*TankController Initialized*" ); }
public ScoutControllerRaider( IPlayStyle playstyle ) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); random = new Random(); terrainwidth = aicallback.GetMapWidth() * MovementMaps.SQUARE_SIZE; terrainheight = aicallback.GetMapHeight() * MovementMaps.SQUARE_SIZE; int[,] sectorlastcheckedtickcount = new int[ terrainwidth, terrainheight ]; bool[,] sectorispriority = new bool[ terrainwidth, terrainheight ];; unitcontroller = UnitController.GetInstance(); buildtable = BuildTable.GetInstance(); enemycontroller = EnemyController.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinator( ScoutUnitDefsById ); logfile.WriteLine( "*ScoutControllerRaider initialized*" ); }