bool display = false; //プレイヤーがクリックされた際の表示非表示を切り替えるための変数 // Use this for initialization void Start() { //----------------------------------------------------------------------------------------------------------------- //当たり判定オブジェクト取得 //----------------------------------------------------------------------------------------------------------------- Up = GameObject.Find("Player/Up"); Down = GameObject.Find("Player/Down"); Right = GameObject.Find("Player/Right"); Left = GameObject.Find("Player/Left"); //----------------------------------------------------------------------------------------------------------------- //当たり判定のスクリプト取得 //----------------------------------------------------------------------------------------------------------------- Uscript = GameObject.Find("Up").GetComponent <UP>(); Dscript = GameObject.Find("Down").GetComponent <DOWN>(); Rscript = GameObject.Find("Right").GetComponent <RIGHT>(); Lscript = GameObject.Find("Left").GetComponent <LEFT>(); //----------------------------------------------------------------------------------------------------------------- //矢印オブジェクト取得 //----------------------------------------------------------------------------------------------------------------- UpArrow = GameObject.Find("UpArrow"); DownArrow = GameObject.Find("DownArrow"); RightArrow = GameObject.Find("RightArrow"); LeftArrow = GameObject.Find("LeftArrow"); //----------------------------------------------------------------------------------------------------------------- //初期化 //----------------------------------------------------------------------------------------------------------------- Ctrigger = false; //クリック判定初期化 direction = 0; //向き変数の初期化 }
public void Down() { DOWN.Invoke(this, EventArgs.Empty); }