コード例 #1
0
    bool display         = false;   //プレイヤーがクリックされた際の表示非表示を切り替えるための変数

    // Use this for initialization
    void Start()
    {
        //-----------------------------------------------------------------------------------------------------------------
        //当たり判定オブジェクト取得
        //-----------------------------------------------------------------------------------------------------------------
        Up    = GameObject.Find("Player/Up");
        Down  = GameObject.Find("Player/Down");
        Right = GameObject.Find("Player/Right");
        Left  = GameObject.Find("Player/Left");

        //-----------------------------------------------------------------------------------------------------------------
        //当たり判定のスクリプト取得
        //-----------------------------------------------------------------------------------------------------------------
        Uscript = GameObject.Find("Up").GetComponent <UP>();
        Dscript = GameObject.Find("Down").GetComponent <DOWN>();
        Rscript = GameObject.Find("Right").GetComponent <RIGHT>();
        Lscript = GameObject.Find("Left").GetComponent <LEFT>();

        //-----------------------------------------------------------------------------------------------------------------
        //矢印オブジェクト取得
        //-----------------------------------------------------------------------------------------------------------------
        UpArrow    = GameObject.Find("UpArrow");
        DownArrow  = GameObject.Find("DownArrow");
        RightArrow = GameObject.Find("RightArrow");
        LeftArrow  = GameObject.Find("LeftArrow");

        //-----------------------------------------------------------------------------------------------------------------
        //初期化
        //-----------------------------------------------------------------------------------------------------------------
        Ctrigger  = false;   //クリック判定初期化
        direction = 0;       //向き変数の初期化
    }
コード例 #2
0
 public void Down()
 {
     DOWN.Invoke(this, EventArgs.Empty);
 }