void Awake() { // Configure the Logger with your desired prefix and log level. DLogger.Configure("My Game", DLogger.LogLevels.Info); // Log at the Debug Log Level (Less). DLogger.Debug("script1 - This debug message will not recorded."); // Log at the Info Log Level (Equal). DLogger.Info("script1 - I configured my logger in script1"); }
void Awake() { // Configure the logger as normal. DLogger.Configure("My Game", DLogger.LogLevels.Info); DLogger.Log("Logs."); // Some check to see if we should not be logging. if (this.isProduction) { DLogger.TurnOff(); } DLogger.Log("Does not log."); }
// Use this for initialization void Awake() { // Configure the Logger with your desired prefix and log level. DLogger.Configure("My Game", DLogger.LogLevels.Debug); // Log at the Debug Log Level (Equal). DLogger.Debug("This debug message will be recorded."); // Log at the Trace Log Level (Lower). DLogger.Trace("This trace message will not be recorded."); // Log at the Info Log Level (Higher). DLogger.Info("This info message will be recored."); // Log at the Info Log Level (Higher). DLogger.Log("This general log (info) message will be recorded."); }