/// <summary> /// 로그인후 로비씬 이전에 번틀 버젼채크를 하며, 완료후 로비씬 로딩이 이루어진다. /// </summary> private void AssetBundleVersionCheck() { _ProgressBar.gameObject.SetActive(true); _ProgressLock = false; _BeginTime = Time.time; if ((SCENEIDs)m_args[0] == SCENEIDs.FBSignOut || (SCENEIDs)m_args[0] == SCENEIDs.ReConnectServer) { NET.I.AddMessage(PKID.LobbyDisconnect); NET.I.AddMessage(PKID.LobbyConnect); if (USER.I.IsGuestLogin) { NET.I.AddMessage(PKID.GuestUserJoin); } CommonLoginNeworkConnect(); } else { _ProgressBar.SetFillAmount(0.03f); _ProgressBar.AutoAddGague(60f, null); StartCoroutine(BUNDLE.I.BeginVersionCheck(() => { _BeginTime = Time.time; _ProgressLock = false; StartCoroutine(BUNDLE.I.DownloadUpdateFromServer(DEF.GetLobbyBundleName(), OnBundleUpdateProgress_Lobby, () => { StartCoroutine(BUNDLE.I.DownloadUpdateFromServer(DEF.GetGameCommonBundleName(), OnBundleUpdateProgress_Game, () => { string prefabGameName = DEF.GetGameBundleName(DEF.FIRST_INSTALL_GAME); StartCoroutine(BUNDLE.I.DownloadUpdateFromServer(prefabGameName, OnBundleUpdateProgress_Game, FirstLoginNetworkConnect)); }, OnLoadError)); }, OnLoadError)); }, OnLoadError)); } }
public void LoadBundle() { #if UNITY_EDITOR SOUND.I.LoadLocalDirectoryAudioClipsPackage("Lobby/", "Sounds", (x) => { if (!SOUND.I.IsPlay(DEF.SND.lobby_bgm)) { SOUND.I.Play(DEF.SND.lobby_bgm, true); } }); #else SOUND.I.LoadAssetBundleAudioClipsPackage(DEF.GetLobbyBundleName()); if (!SOUND.I.IsPlay(DEF.SND.lobby_bgm)) { SOUND.I.Play(DEF.SND.lobby_bgm, true); } #endif // 고정적인 빌드에 포함되는 리소스 Popup = CreateUIPrefab <PopupUI>(thisTrans, "Popup_UI"); Popup.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); Popup.Initialize(); // 가변적으로 필요시 번들및 빌드에서 처리할 리소스들 UIGameLoadingPage = CreateUIPrefab <GameLoadingPage>(thisTrans, "GameLoadingPage"); UIGameLoadingPage.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); Gift = CreateUIPrefab <UIPopGift>(thisTrans, "Gift"); Gift.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); Gift.gameObject.SetActive(false); Tournaments = CreateUIPrefab <TournamentsUI>(thisTrans, "Tournaments_UI"); Tournaments.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); Tournaments.gameObject.SetActive(false); BroadCast = CreateUIPrefab <BroadCastUI>(thisTrans, "BroadCast_UI"); BroadCast.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); BroadCast.gameObject.SetActive(true); Coins = CreateUIPrefab <CoinsUI>(thisTrans, "Coins_UI"); Coins.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); Coins.gameObject.SetActive(true); Coins.Initialize(); Game = CreateUIPrefab <GameUI>(thisTrans, "Game_UI"); Game.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); GuestGuide = CreateUIPrefab <UIPopGuestGuide>(thisTrans, "GuestGuide"); GuestGuide.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); PayTable = CreateUIPrefab <PayTableUI>(thisTrans, "PayTable_UI"); PayTable.GetComponent <UnityEngine.UI.CanvasScaler>().matchWidthOrHeight = Main.I.GetMatchWidthOrHeight(); if (eTutorial.on == CONFIG.CurrentTutorial) { Tutorial = CreateUIPrefab <UITutorial>(thisTrans, "Tutorial_UI"); } }