示例#1
0
        public static void DrawLayer(PlayerDrawInfo drawInfo)
        {
            if (Main.netMode == NetmodeID.Server)
            {
                return;
            }

            DBTPlayer modPlayer = drawInfo.drawPlayer.GetModPlayer <DBTPlayer>();
            TransformationDefinition transformation = modPlayer.ActiveTransformations.FirstOrDefault();

            int           frame     = modPlayer.TailFrameTimer / 8;
            Color         tailColor = Color.White;
            float         XOffset;
            SpriteEffects spriteEffects;

            if (drawInfo.drawPlayer.direction == 1)
            {
                spriteEffects = SpriteEffects.None;
                XOffset       = 3f;
            }
            else
            {
                spriteEffects = SpriteEffects.FlipHorizontally;
                XOffset       = 1.8f;
            }
            if (transformation != null)
            {
                if (modPlayer.IsTransformed(TransformationDefinitionManager.Instance.SSJ4) || modPlayer.IsTransformed(TransformationDefinitionManager.Instance.SSJ4FP))
                {
                    tailColor = new Color(224, 51, 66);
                }
                else
                {
                    tailColor = transformation.Appearance.Hair.Color.Value;
                }
            }
            else
            {
                tailColor = drawInfo.drawPlayer.hairColor;
            }

            Color color = Lighting.GetColor((int)drawInfo.drawPlayer.position.X / 16, (int)drawInfo.drawPlayer.position.Y / 16, tailColor);
            //Color trueTailColor = new Color(tailColor.R, tailColor.G, tailColor.B, alpha.A);
            Texture2D texture   = DBTMod.Instance.GetTexture("Effects/PrimalTail");
            int       frameSize = texture.Height / 14;
            float     drawX     = (drawInfo.position.X + drawInfo.drawPlayer.width / XOffset - Main.screenPosition.X);
            float     drawY     = (drawInfo.position.Y + drawInfo.drawPlayer.height / 0.11f - Main.screenPosition.Y);

            Main.spriteBatch.Draw(texture, new Vector2(drawX, drawY), new Rectangle(0, frameSize * frame, texture.Width, frameSize), color, drawInfo.drawPlayer.bodyRotation, new Vector2(texture.Width / 2f, texture.Height / 2f), 1f, spriteEffects, 0);
        }
示例#2
0
        public override void Update(Player player, ref int buffIndex)
        {
            DBTPlayer dbtPlayer = player.GetModPlayer <DBTPlayer>();

            if (dbtPlayer == null)
            {
                return;
            }

            if (!dbtPlayer.IsTransformed(this) && dbtPlayer.player.HasBuff(Type))
            {
                player.ClearBuff(Type);
                return;
            }

            TransformationTimer++;
            bool isFormMastered = dbtPlayer.HasMastered(Definition);

            float kiDrain          = -(isFormMastered ? Definition.GetMasteredKiDrain(dbtPlayer) : Definition.GetUnmasteredKiDrain(dbtPlayer));
            float healthDrain      = -(isFormMastered ? Definition.GetMasteredHealthDrain(dbtPlayer) : Definition.GetUnmasteredHealthDrain(dbtPlayer));
            float overloadIncrease = (isFormMastered ? Definition.GetMasteredOverloadGrowthRate(dbtPlayer) : Definition.GetUnmasteredOverloadGrowthRate(dbtPlayer));

            if (kiDrain != 0f)
            {
                if (!isFormMastered)
                {
                    kiDrain *= KiDrainMultiplier;
                }

                kiDrain *= dbtPlayer.KiDrainMultiplier;
                dbtPlayer.ModifyKi(kiDrain);

                if (TransformationTimer % Definition.Drain.transformationStepDelay == 0 && KiDrainMultiplier < Definition.Drain.maxTransformationKiDrainMultiplier)
                {
                    KiDrainMultiplier += Definition.Drain.kiMultiplierPerStep;
                }
            }

            if (healthDrain != 0f)
            {
                if (!isFormMastered)
                {
                    healthDrain *= HealthDrainMultiplier;
                }

                healthDrain *= dbtPlayer.HealthDrainMultiplier;

                dbtPlayer.player.statLife     -= (int)healthDrain;
                dbtPlayer.player.lifeRegenTime = 0;

                if (TransformationTimer % Definition.Drain.transformationStepDelay == 0 && HealthDrainMultiplier < Definition.Drain.maxTransformationHealthDrainMultiplier)
                {
                    HealthDrainMultiplier += Definition.Drain.healthMultiplierPerStep;
                }
            }

            if (overloadIncrease != 0f)
            {
                overloadIncrease   *= dbtPlayer.OverloadIncreaseMultiplier;
                dbtPlayer.Overload += overloadIncrease;
            }

            float
                damageMultiplier       = Definition.GetDamageMultiplier(dbtPlayer),
                halvedDamageMultiplier = damageMultiplier / 2;

            player.allDamage            *= damageMultiplier;
            dbtPlayer.KiDamageMultiplier = damageMultiplier;

            player.statDefense += Definition.GetDefenseAdditive(dbtPlayer);

            float speedMultiplier = Definition.GetSpeedMultiplier(dbtPlayer);

            player.moveSpeed       *= speedMultiplier;
            player.maxRunSpeed     *= speedMultiplier;
            player.runAcceleration *= speedMultiplier;

            if (player.jumpSpeedBoost < 1f)
            {
                player.jumpSpeedBoost = 1f;
            }

            player.jumpSpeedBoost *= speedMultiplier;
        }
示例#3
0
文件: AuraOrb.cs 项目: Fructure/DBT
        public override void AI()
        {
            Player    player    = Main.player[projectile.owner];
            DBTPlayer modPlayer = player.GetModPlayer <DBTPlayer>();

            projectile.position.X = player.Center.X;
            projectile.position.Y = player.Center.Y;
            projectile.Center     = player.Center + new Vector2(-50, -15 - projectile.scale * 45);
            if (modPlayer.IsOverloading && modPlayer.IsTransformed())
            {
                if (_sizeTimer < 500)
                {
                    projectile.scale = _sizeTimer / 300f * 4;
                    _sizeTimer++;

                    projectile.ai[0]++;
                    if (projectile.ai[0] >= 10)
                    {
                        int rotation = Main.rand.Next(60, 120);
                        Projectile.NewProjectile(player.position.X, player.position.Y, 0, 0, GetRingStyle(), 0, 0, projectile.owner, rotation);
                        projectile.ai[0] = 0;
                    }

                    player.position.Y    = player.oldPosition.Y - 0.45f;
                    player.velocity.X    = 0;
                    player.immuneNoBlink = true;
                }
                if (_sizeTimer == 500)
                {
                    projectile.scale = 0f;
                    _sizeTimer      += 1;
                }

                if (player.dead)
                {
                    projectile.Kill();
                }

                else
                {
                    if (modPlayer.IsCharging && _sizeTimer > 500)
                    {
                        if (projectile.scale > 2.5f)
                        {
                            player.position.Y = player.oldPosition.Y;
                            player.velocity.X = 0;
                            projectile.ai[1]++;
                            if (projectile.ai[1] > 60)
                            {
                                _blastTimer++;
                                if (_blastTimer > 2)
                                {
                                    int     blastDamage = (int)modPlayer.KiDamageMultiplier * modPlayer.MaxKi / 60;
                                    Vector2 velocity    = Vector2.UnitY.RotateRandom(MathHelper.TwoPi) * 30;
                                    Projectile.NewProjectile(player.Center.X, player.Center.Y, velocity.X, velocity.Y, mod.ProjectileType <OverloadBlast>(), blastDamage, 2f, projectile.owner);
                                    _blastTimer = 0;
                                }
                            }
                        }
                        else
                        {
                            projectile.scale += 0.02f;
                            player.position.Y = player.oldPosition.Y - 2f;
                            player.velocity.X = 0;
                        }
                    }
                    if (DBTMod.Instance.energyChargeKey.JustReleased && projectile.scale != 0)
                    {
                        projectile.scale = 0f;
                    }
                }
            }
            else
            {
                projectile.Kill();
            }
        }