public override void Kill(int timeLeft) { Player player = Main.player[projectile.owner]; DBTPlayer modPlayer = player.GetModPlayer <DBTPlayer>(); modPlayer.DoOverloadOrb(); }
public override void Kill(int timeLeft) { Filters.Scene["Shockwave"].Deactivate(); Player player = Main.player[projectile.owner]; DBTPlayer modPlayer = player.GetModPlayer <DBTPlayer>(); modPlayer.DoOverloadOrb(); }