示例#1
0
文件: D3DMATRIX.cs 项目: zxmak/ZXMAK2
 public static unsafe D3DMATRIX *Transformation2D(
     D3DMATRIX *pOut, D3DXVECTOR2 *pScalingCenter,
     float ScalingRotation, D3DXVECTOR2 *pScaling,
     D3DXVECTOR2 *pRotationCenter, float Rotation,
     D3DXVECTOR2 *pTranslation)
 {
     return(NativeMethods.D3DXMatrixTransformation2D(
                pOut, pScalingCenter,
                ScalingRotation, pScaling,
                pRotationCenter, Rotation,
                pTranslation));
 }
示例#2
0
 public static extern unsafe D3DMATRIX *D3DXMatrixTransformation2D(
     D3DMATRIX *pOut, D3DXVECTOR2 *pScalingCenter,
     float ScalingRotation, D3DXVECTOR2 *pScaling,
     D3DXVECTOR2 *pRotationCenter, float Rotation,
     D3DXVECTOR2 *pTranslation);