public static unsafe D3DMATRIX *Transformation2D( D3DMATRIX *pOut, D3DXVECTOR2 *pScalingCenter, float ScalingRotation, D3DXVECTOR2 *pScaling, D3DXVECTOR2 *pRotationCenter, float Rotation, D3DXVECTOR2 *pTranslation) { return(NativeMethods.D3DXMatrixTransformation2D( pOut, pScalingCenter, ScalingRotation, pScaling, pRotationCenter, Rotation, pTranslation)); }
public static extern unsafe D3DMATRIX *D3DXMatrixTransformation2D( D3DMATRIX *pOut, D3DXVECTOR2 *pScalingCenter, float ScalingRotation, D3DXVECTOR2 *pScaling, D3DXVECTOR2 *pRotationCenter, float Rotation, D3DXVECTOR2 *pTranslation);