public void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1)
 {
     ((delegate * unmanaged <ID3D11ShaderResourceView1 *, D3D11_SHADER_RESOURCE_VIEW_DESC1 *, void>)(lpVtbl[9]))((ID3D11ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc1);
 }
 public int CreateShaderResourceView1(ID3D11Resource *pResource, [NativeTypeName("const D3D11_SHADER_RESOURCE_VIEW_DESC1 *")] D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1, ID3D11ShaderResourceView1 **ppSRView1)
 {
     return(((delegate * unmanaged <ID3D11Device5 *, ID3D11Resource *, D3D11_SHADER_RESOURCE_VIEW_DESC1 *, ID3D11ShaderResourceView1 **, int>)(lpVtbl[57]))((ID3D11Device5 *)Unsafe.AsPointer(ref this), pResource, pDesc1, ppSRView1));
 }
示例#3
0
 public void GetDesc1([NativeTypeName("D3D11_SHADER_RESOURCE_VIEW_DESC1 *")] D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1)
 {
     ((delegate * stdcall <ID3D11ShaderResourceView1 *, D3D11_SHADER_RESOURCE_VIEW_DESC1 *, void>)(lpVtbl[9]))((ID3D11ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc1);
 }