public void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1) { ((delegate * unmanaged <ID3D11ShaderResourceView1 *, D3D11_SHADER_RESOURCE_VIEW_DESC1 *, void>)(lpVtbl[9]))((ID3D11ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc1); }
public int CreateShaderResourceView1(ID3D11Resource *pResource, [NativeTypeName("const D3D11_SHADER_RESOURCE_VIEW_DESC1 *")] D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1, ID3D11ShaderResourceView1 **ppSRView1) { return(((delegate * unmanaged <ID3D11Device5 *, ID3D11Resource *, D3D11_SHADER_RESOURCE_VIEW_DESC1 *, ID3D11ShaderResourceView1 **, int>)(lpVtbl[57]))((ID3D11Device5 *)Unsafe.AsPointer(ref this), pResource, pDesc1, ppSRView1)); }
public void GetDesc1([NativeTypeName("D3D11_SHADER_RESOURCE_VIEW_DESC1 *")] D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1) { ((delegate * stdcall <ID3D11ShaderResourceView1 *, D3D11_SHADER_RESOURCE_VIEW_DESC1 *, void>)(lpVtbl[9]))((ID3D11ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc1); }