示例#1
0
        public MainWindow()
        {
            client = new D3Client();

            InitializeComponent();
            this.DataContext = this;
        }
示例#2
0
        private void b_ShowActivePowerOverlay_Click(object sender, EventArgs e)
        {
            var activePowerOverlay = hud.GetPlugin <ActivePowerOverlay>();

            activePowerOverlay.Reset();
            activePowerOverlay.Enabled = true;
            D3Client.BringToFront();
        }
        private static bool PostMessageMouseClickMiddle(int x, int y)
        {
            var lParam  = ConvertPositionToLparam(x, y);
            var success = User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_MBUTTONDOWN,
                                             User32.MK_MBUTTON, lParam);

            User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_MBUTTONUP, 0, lParam);
            return(success);
        }
        public static bool PostMessageKeyDown(Keys vkcode)
        {
            if (!IsMouseKey(vkcode))
            {
                return(User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_KEYDOWN, (int)vkcode, 0));
            }

            switch (vkcode)
            {
            case Keys.LButton:
            {
                var currentCursorPositionInGame = GetCurrentCursorPositionInGame();
                PostMessageKeyDown(Settings.Keybinds[(int)ActionKey.Unknown]);
                var success = User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_LBUTTONDOWN,
                                                 User32.MK_LBUTTON,
                                                 ConvertPositionToLparam(currentCursorPositionInGame.X, currentCursorPositionInGame.Y));
                PostMessageKeyUp(Settings.Keybinds[(int)ActionKey.Unknown]);
                return(success);
            }

            case Keys.RButton:
            {
                var currentCursorPositionInGame2 = GetCurrentCursorPositionInGame();
                return(User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_RBUTTONDOWN,
                                          User32.MK_RBUTTON,
                                          ConvertPositionToLparam(currentCursorPositionInGame2.X, currentCursorPositionInGame2.Y)));
            }

            case Keys.MButton:
            {
                var currentCursorPositionInGame3 = GetCurrentCursorPositionInGame();
                return(User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_MBUTTONDOWN,
                                          User32.MK_MBUTTON,
                                          ConvertPositionToLparam(currentCursorPositionInGame3.X, currentCursorPositionInGame3.Y)));
            }

            case Keys.XButton1:
            {
                var currentCursorPositionInGame3 = GetCurrentCursorPositionInGame();
                return(User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_XBUTTONDOWN,
                                          User32.MK_XBUTTON1,
                                          ConvertPositionToLparam(currentCursorPositionInGame3.X, currentCursorPositionInGame3.Y)));
            }

            case Keys.XButton2:
            {
                var currentCursorPositionInGame3 = GetCurrentCursorPositionInGame();
                return(User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_XBUTTONDOWN,
                                          User32.MK_XBUTTON2,
                                          ConvertPositionToLparam(currentCursorPositionInGame3.X, currentCursorPositionInGame3.Y)));
            }
            }

            return(false);
        }
        public static bool PostMessageKeyboard(Keys vkcode, int x, int y)
        {
            var lParam = ConvertPositionToLparam(x, y);

            User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_MOUSEMOVE, 0, lParam);
            var success = User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_KEYDOWN, (int)vkcode,
                                             lParam);

            User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_KEYUP, (int)vkcode, lParam);
            return(success);
        }
示例#6
0
        public void AfterCollect()
        {
            if (Hud.Game.IsLoading || Hud.Game.IsPaused || !D3Client.IsInForeground())
            {
                return;
            }

            settings.AutoActions.ExecuteAutoActions(Hud);



            if (CharacterCanCast())
            {
                ExecuteClassMacros();
            }
        }
        public static void PostMessageKeyUp(Keys vkcode)
        {
            if (!IsMouseKey(vkcode))
            {
                User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_KEYUP, (int)vkcode, 0);
                return;
            }

            switch (vkcode)
            {
            case Keys.LButton:
            {
                var currentCursorPositionInGame = GetCurrentCursorPositionInGame();
                User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_LBUTTONUP, 0,
                                   ConvertPositionToLparam(currentCursorPositionInGame.X, currentCursorPositionInGame.Y));
                return;
            }

            case Keys.RButton:
            {
                var currentCursorPositionInGame2 = GetCurrentCursorPositionInGame();
                User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_RBUTTONUP, 0,
                                   ConvertPositionToLparam(currentCursorPositionInGame2.X, currentCursorPositionInGame2.Y));
                return;
            }

            case Keys.MButton:
            {
                var currentCursorPositionInGame3 = GetCurrentCursorPositionInGame();
                User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_MBUTTONUP, 0,
                                   ConvertPositionToLparam(currentCursorPositionInGame3.X, currentCursorPositionInGame3.Y));
                return;
            }

            case Keys.XButton1:
            case Keys.XButton2:
            {
                var currentCursorPositionInGame3 = GetCurrentCursorPositionInGame();
                User32.PostMessage(D3Client.GetHandle().MainWindowHandle, WM_XBUTTONUP, 0,
                                   ConvertPositionToLparam(currentCursorPositionInGame3.X, currentCursorPositionInGame3.Y));
                return;
            }
            }
        }
示例#8
0
        public void AfterCollect()
        {
            if (Hud.Game.IsLoading || Hud.Game.IsPaused || !D3Client.IsInForeground() || !Settings.Active)
            {
                return;
            }

            if (Hud.Input.IsKeyDown(Settings.Keybinds[ConfigPersistence.QOL_KEY_INDEX]))
            {
                ExecuteQolMacro();
            }

            settings.AutoActions.ExecuteAutoActions(Hud);

            if (CharacterCanCast())
            {
                ExecuteClassMacros();
            }
        }