// Start is called before the first frame update void Start() { spriteHolder = GetComponent <CutsceneSpriteHolder>(); clues = GameManager.Instance.GetCurrentClues(); updateLives(); updateLogicStep(); }
// Use this for initialization void Start() { spriteHolder = GetComponent <CutsceneSpriteHolder>(); reader = new StringReader(TextFile.text); // open the file to read ChangeText(reader.ReadLine()); // show the first line of dialogue GameManager.Instance.InCutscene = true; }