Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        spriteHolder = GetComponent <CutsceneSpriteHolder>();
        clues        = GameManager.Instance.GetCurrentClues();

        updateLives();
        updateLogicStep();
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        spriteHolder = GetComponent <CutsceneSpriteHolder>();
        reader       = new StringReader(TextFile.text); // open the file to read

        ChangeText(reader.ReadLine());                  // show the first line of dialogue

        GameManager.Instance.InCutscene = true;
    }