public EntityState(Vector2 p_v2Pos, ushort p_iAnimation, Cutscene.EntityState.MovementColliderChange p_enColliderChange) { this.v2Pos = p_v2Pos; this.iAnimation = p_iAnimation; this.enColliderChange = p_enColliderChange; }
public EntityState(Vector2 p_v2Pos, ushort p_iAnimation, Cutscene.EntityState.MovementColliderChange p_enColliderChange, int ibitColliderLayer) { this.iColliderLayer = ibitColliderLayer; this.bChangeColliderLayer = true; this.v2Pos = p_v2Pos; this.iAnimation = p_iAnimation; this.enColliderChange = p_enColliderChange; }