public async UniTask <bool> TryLoadCutEffectMap(string mapPath) { cutEffectMap = CutEffectMapLoader.Load(mapPath); if (cutEffectMap == null) { return(false); } for (int i = 0; i < cutEffectMap.cutEffectPaths.Count; i++) { await audioManager_tap[i].TryLoad(cutEffectMap.cutEffectPaths[i], AudioType.WAV); audioManager_tap[i].SetVolume(0.25f); audioManager_tap[i].SetFadeOutCurve(); } SetPitch(cutEffectMap.masterPitch); return(true); }
//Edit用だが紛らわしい... public void SetCutEffectMap(CutEffectMap map) { cutEffectMap = map; }