public async UniTask <bool> TryLoadCutEffectMap(string mapPath)
    {
        cutEffectMap = CutEffectMapLoader.Load(mapPath);

        if (cutEffectMap == null)
        {
            return(false);
        }

        for (int i = 0; i < cutEffectMap.cutEffectPaths.Count; i++)
        {
            await audioManager_tap[i].TryLoad(cutEffectMap.cutEffectPaths[i], AudioType.WAV);
            audioManager_tap[i].SetVolume(0.25f);
            audioManager_tap[i].SetFadeOutCurve();
        }

        SetPitch(cutEffectMap.masterPitch);

        return(true);
    }
 //Edit用だが紛らわしい...
 public void SetCutEffectMap(CutEffectMap map)
 {
     cutEffectMap = map;
 }