示例#1
0
        protected internal override Texture2D LoadTexture2D(string relativeDirectory, string file, bool mipmap = false, bool linear = false)
        {
            if (!FileExists(relativeDirectory, file))
            {
                return(null);
            }

            var data = ReadAllBytes(relativeDirectory, file);

            return(CustomTextures.LoadTexture(data, mipmap, linear));
        }
示例#2
0
        private static Item NewHellstone(int baseItemID, int newItemId, String name, String desc)
        {
            int totalWeight = CurrencyEffects.ALL[newItemId].Sum(x => x.GetWeight());

            desc += "\n";

            CurrencyEffects.ALL[newItemId].ForEach(x =>
            {
                float chance = (float)x.GetWeight() / (float)totalWeight * 100;

                desc += "\n" + chance + "% to: " + x.Get().GetDescription() + "\n";
            });

            desc += "\n Use when your desired gear is in your pouch (and no other gear there).";

            if (HELLSTONE_OF_ARCANA_ID != newItemId) // this hellstone is used on non magical items, unlike others
            {
                desc += "\n Only works on Magical items.";
            }
            else
            {
                desc += "\n Only works on Non Magical items.";
            }

            var template = new SL_Item()
            {
                Name          = name,
                Description   = desc,
                Target_ItemID = baseItemID,
                New_ItemID    = newItemId,
                Tags          = new string[]

                {
                    TagSourceManager.Valuable.TagName
                },
                IsUsable = true
            };

            var item = CustomItems.CreateCustomItem(template);

            var effects = item.transform.Find("Effects");

            if (effects == null)
            {
                // If the item doesn't have "Effects", just add it.
                effects = new GameObject("Effects").transform;
                effects.transform.parent = item.transform;
                // If you didn't use CreateCustomItem, you'd need to call DontDestroyOnLoad(gaberries.gameObject);
            }
            CurrencyEffectComponent eff = effects.gameObject.AddComponent <CurrencyEffectComponent>();

            UnityEngine.Object.DontDestroyOnLoad(eff);

            var png    = CustomTextures.LoadTexture(@"BepInEx\plugins\Grindward\Icons\" + newItemId + ".png", false, false);
            var sprite = CustomTextures.CreateSprite(png, CustomTextures.SpriteBorderTypes.ItemIcon);

            CustomItemVisuals.SetSpriteLink(item, sprite);

            At.SetValue(sprite, typeof(Item), item, "m_itemIcon");

            return(item);
        }