// Token: 0x06000030 RID: 48 RVA: 0x00004188 File Offset: 0x00002388 public static StatusEffect MakeBurstOfDivinityPrefab() { StatusEffect statusEffect = TinyEffectManager.MakeStatusEffectPrefab("Burst of Divinity", "Burst of Divinity", "Reduces the mana cost of spells, but stacks are expended when a spell is casted.", 30f, -1f, StatusEffectFamily.StackBehaviors.StackAll, "Mana Ratio Recovery 3", false, null, null, "com.ehaugw.templarclass"); statusEffect.OverrideIcon = CustomTextures.CreateSprite(SL.Packs["Templar"].Texture2D["burstOfDivinityIcon"], 0); return(statusEffect); }
// Token: 0x0600002F RID: 47 RVA: 0x00004114 File Offset: 0x00002314 public static StatusEffect MakeSurgeOfDivinityPrefab() { StatusEffect statusEffect = TinyEffectManager.MakeStatusEffectPrefab("Surge of Divinity", "Surge of Divinity", "Greatly increases Burst of Divinity buildup.", 90f, -1f, StatusEffectFamily.StackBehaviors.Override, "Mana Ratio Recovery 3", false, null, null, "com.ehaugw.templarclass"); statusEffect.OverrideIcon = CustomTextures.CreateSprite(SL.Packs["Templar"].Texture2D["surgeOfDivinityIcon"], 0); return(statusEffect); }
// Token: 0x06000031 RID: 49 RVA: 0x000041FC File Offset: 0x000023FC public static StatusEffect MakeRadiatingPrefab() { StatusEffect statusEffect = TinyEffectManager.MakeStatusEffectPrefab("Radiating", "Radiating", "Damages you and your nearby allies.", 15f, 1f, StatusEffectFamily.StackBehaviors.Override, "Doom", true, 134.ToString(), null, "com.ehaugw.templarclass"); EffectSignature statusEffectSignature = statusEffect.StatusEffectSignature; Radiating radiating = TinyEffectManager.MakeFreshObject("Effects", true, true, statusEffectSignature.transform).AddComponent <Radiating>(); radiating.UseOnce = false; statusEffectSignature.Effects = new List <Effect> { radiating }; statusEffect.OverrideIcon = CustomTextures.CreateSprite(SL.Packs["Templar"].Texture2D["radiatingIcon"], 0); return(statusEffect); }
private static Item NewHellstone(int baseItemID, int newItemId, String name, String desc) { int totalWeight = CurrencyEffects.ALL[newItemId].Sum(x => x.GetWeight()); desc += "\n"; CurrencyEffects.ALL[newItemId].ForEach(x => { float chance = (float)x.GetWeight() / (float)totalWeight * 100; desc += "\n" + chance + "% to: " + x.Get().GetDescription() + "\n"; }); desc += "\n Use when your desired gear is in your pouch (and no other gear there)."; if (HELLSTONE_OF_ARCANA_ID != newItemId) // this hellstone is used on non magical items, unlike others { desc += "\n Only works on Magical items."; } else { desc += "\n Only works on Non Magical items."; } var template = new SL_Item() { Name = name, Description = desc, Target_ItemID = baseItemID, New_ItemID = newItemId, Tags = new string[] { TagSourceManager.Valuable.TagName }, IsUsable = true }; var item = CustomItems.CreateCustomItem(template); var effects = item.transform.Find("Effects"); if (effects == null) { // If the item doesn't have "Effects", just add it. effects = new GameObject("Effects").transform; effects.transform.parent = item.transform; // If you didn't use CreateCustomItem, you'd need to call DontDestroyOnLoad(gaberries.gameObject); } CurrencyEffectComponent eff = effects.gameObject.AddComponent <CurrencyEffectComponent>(); UnityEngine.Object.DontDestroyOnLoad(eff); var png = CustomTextures.LoadTexture(@"BepInEx\plugins\Grindward\Icons\" + newItemId + ".png", false, false); var sprite = CustomTextures.CreateSprite(png, CustomTextures.SpriteBorderTypes.ItemIcon); CustomItemVisuals.SetSpriteLink(item, sprite); At.SetValue(sprite, typeof(Item), item, "m_itemIcon"); return(item); }