public void CustomJoinLobby() { lobby_manager.StartMatchMaker(); //lobby_manager.StartClient(); matchmaker_lobby.SetActive(true); matchmaking = lobby_manager.GetComponent <CustomMatchmakingLobby>(); matchmaking.PopulateLobby(); hide_menu.SetActive(false); in_menu = true; }
// Game handlers public void ConnectToServer() { // Set network address string serverAddress = serverAddressInput.text; if (string.IsNullOrEmpty(serverAddress)) { serverAddress = DefaultServerAddress; } // Set network port ushort serverPort = DefaultServerPort; if (serverPortInput.text.Length >= 4) { ushort.TryParse(serverPortInput.text, out serverPort); } // Init network client Logger.LogFormat("Client trying to connect to {0}:{1}", Category.Connections, serverAddress, serverPort); networkManager.networkAddress = serverAddress; networkManager.GetComponent <TelepathyTransport>().port = serverPort; networkManager.StartClient(); }
// Game handlers void ConnectToServer() { // Set network address string serverAddress = serverAddressInput.text; if (string.IsNullOrEmpty(serverAddress)) { if (BuildPreferences.isForRelease) { serverAddress = Managers.instance.serverIP; } if (string.IsNullOrEmpty(serverAddress)) { serverAddress = DefaultServerAddress; } } // Set network port ushort serverPort = 0; if (serverPortInput.text.Length >= 4) { ushort.TryParse(serverPortInput.text, out serverPort); } if (serverPort == 0) { serverPort = DefaultServerPort; } // Init network client networkManager.networkAddress = serverAddress; networkManager.GetComponent <TelepathyTransport>().port = serverPort; networkManager.StartClient(); }
void DoServerConnect() { // Set network address string serverAddress = serverAddressInput.text; if (string.IsNullOrEmpty(serverAddress)) { serverAddress = DefaultServerAddress; } // Set network port ushort serverPort = DefaultServerPort; if (serverPortInput.text.Length >= 4) { ushort.TryParse(serverPortInput.text, out serverPort); } // Init network client Logger.LogFormat("Client trying to connect to {0}:{1}", Category.Connections, serverAddress, serverPort); networkManager.networkAddress = serverAddress; var telepathy = networkManager.GetComponent <TelepathyTransport>(); if (telepathy != null) { telepathy.port = serverPort; } var ignorance = networkManager.GetComponent <IgnoranceThreaded>(); if (ignorance != null) { ignorance.CommunicationPort = serverPort; } var booster = networkManager.GetComponent <BoosterTransport>(); if (booster != null) { booster.port = serverPort; } networkManager.StartClient(); }
public JoinOrHostState(CustomNetworkManager networkManager) : base(networkManager) { MenuGUI menuGUI = networkManager.GetComponent <MenuGUI>(); menuGUI.textPlane.SetActive(true); menuGUI.instructions.SetActive(true); Camera.main.transform.rotation = Quaternion.identity; }
public JoinOrHostState(CustomNetworkManager networkManager) : base(networkManager) { MenuGUI menuGUI = networkManager.GetComponent<MenuGUI>(); menuGUI.textPlane.SetActive(true); menuGUI.instructions.SetActive(true); Camera.main.transform.rotation = Quaternion.identity; }