protected override IEnumerator End() { CustomNetworkManager.Stop(); EnemyController.Claer(); return(base.End()); }
public void Start() { networkManager = CustomNetworkManager.Instance; screen_PlayerName.SetActive(true); screen_ConnectTo.SetActive(false); string steamName = ""; string prefsName; if (Client.Instance != null) { steamName = Client.Instance.Username; } if (!string.IsNullOrEmpty(steamName)) { prefsName = steamName; } else { prefsName = PlayerPrefs.GetString(UserNamePlayerPref); } if (!string.IsNullOrEmpty(prefsName)) { playerNameInput.text = prefsName; } serverAddressInput.text = DefaultServer; portInput.text = DefaultPort; }
public void Start() { _networkManager = FindObjectOfType <CustomNetworkManager>(); _networkManager.networkPort = CustomNetworkManager.DefaultPort; _networkManager.offlineScene = "MainMenu"; IpTextBox.text = PlayerPrefs.GetString("connection_address", _networkManager.networkAddress); }
void Start() { text = GetComponent <Text>(); NetworkManager mng = NetworkManager.singleton; networkManager = mng.GetComponent <CustomNetworkManager>(); }
// Lifecycle void Start() { networkManager = CustomNetworkManager.Instance; OnHostToggle(); // Init Lobby UI InitPlayerName(); }
public void Click() { if (!CrashDetector.Show()) { CustomNetworkManager customNetworkManager = UnityEngine.Object.FindObjectOfType <CustomNetworkManager>(); if (NetworkClient.active) { customNetworkManager.StopClient(); } NetworkServer.Reset(); customNetworkManager.ShowLog(13); customNetworkManager.networkAddress = this.ip; try { customNetworkManager.networkPort = int.Parse(this.port); } catch { GameConsole.Console.singleton.AddLog("Wrong server port, parsing to 7777!", new Color32(182, 182, 182, byte.MaxValue), false); customNetworkManager.networkPort = 7777; } GameConsole.Console.singleton.AddLog(string.Concat(new string[] { "Connecting to ", this.ip, ":", this.port, "!" }), new Color32(182, 182, 182, byte.MaxValue), false); customNetworkManager.StartClient(); } }
void Start() { // This is muy importante if (networkManager == null) { Debug.LogError("Network Manager was not properly set up! Doing GO.Find to locate as backup method..."); GameObject nm = GameObject.Find("NetworkManager"); if (nm == null) { nm = GameObject.Find("Network Manager"); if (nm == null) { Debug.Log("Yep, couldn't find it. Fix this."); } else { networkManager = nm.GetComponent <CustomNetworkManager>(); Debug.Log("Found Network Manager."); } } else { networkManager = nm.GetComponent <CustomNetworkManager>(); Debug.Log("Found Network Manager."); } } }
private void Awake() { moneyValue = GameObject.Find("MoneyValue").GetComponent <TextMeshProUGUI>(); canvasCommon = GameObject.Find("CanvasCommon"); canvasDialog = GameObject.Find("CanvasDialog"); networkMenu = GameObject.Find("NetworkMenu"); canvasShop = GameObject.Find("CanvasShop"); canvasControl = GameObject.Find("CanvasControl"); interactButton = GameObject.Find("InteractButton").GetComponent <DInteractButton>(); joystick = GameObject.Find("Joystick").GetComponent <Joystick>(); shop = GameObject.Find("Shop").GetComponent <DShop>(); shop.CreateShop(); globalLight = GameObject.Find("GlobalLight").GetComponent <Light2D>(); mapGenerator = GameObject.Find("MapGenerator").GetComponent <DMapGenerator>(); cameraMain = GameObject.Find("MainCamera").GetComponent <Camera>(); cameraScript = GameObject.Find("MainCamera").GetComponent <DCamera>(); effector = GameObject.Find("Effector").GetComponent <DEffector>(); networkManager = GameObject.Find("NetworkManager").GetComponent <CustomNetworkManager> (); pokemonSystem = GameObject.Find("PokemonSystem").GetComponent <DPokemonSystem>(); pokemonControl = GameObject.Find("PokemonControl"); pokemonEnemy = GameObject.Find("PokemonEnemy"); //pokemonControl.SetActive(false); poolObjects = new List <GameObject>(); poolNames = new List <string>(); canvasDialog.SetActive(false); canvasShop.SetActive(false); DStat stat = new DStat(); }
public void Start() { networkManager = CustomNetworkManager.Instance; screen_PlayerName.SetActive(true); screen_ConnectTo.SetActive(false); string steamName = ""; string prefsName; if (SteamManager.Initialized) { steamName = SteamFriends.GetPersonaName(); } if (steamName != "" || steamName == null) { prefsName = steamName; } else { prefsName = PlayerPrefs.GetString(UserNamePlayerPref); } if (!string.IsNullOrEmpty(prefsName)) { playerNameInput.text = prefsName; } serverAddressInput.text = DefaultServer; portInput.text = DefaultPort; }
void Start() { NetworkManager mng = NetworkManager.singleton; networkManager = mng.GetComponent <CustomNetworkManager>(); animator = GetComponent <Animator>(); }
// Update is called once per frame void Update() { if (isServer) { if (nmc == null) { nmc = FindObjectOfType <CustomNetworkManager>(); } playersConnected = CustomNetworkManager.singleton.numPlayers; //PlayerCounter.text = playersConnected.ToString(); if (playersConnected > 1) { TimeToStart -= Time.deltaTime; //TimerImage.fillAmount = TimeToStart / 10; } if (playersConnected < 2) { TimeToStart = 10f; } if (TimeToStart <= 0) { TimeToStart = 10; CustomNetworkManager.singleton.ServerChangeScene("Multiplayer"); } } if (isClient) { //PlayerCounter.text = playersConnected.ToString(); //TimerImage.fillAmount = TimeToStart / 10; } }
/// Called upon initialization void Start() { networkManager = networkManagerObject.GetComponent <CustomNetworkManager>(); tpt = networkManagerObject.GetComponent <TelepathyTransport>(); mainCameraControls = mainCamera.GetComponent <ControlCamera>(); mainCameraControls.DeTransition(); }
public void CmdShotRay() { if (rayAmmo > 0) { RpcShootRay(); rayAmmo -= 1; //GameObject r = Instantiate(railPrefab, // rayGun.transform.Find("gunEnd").transform.position, // gameObject.transform.Find("Camera").transform.rotation /// ); //r.GetComponent<Rigidbody>().AddForce(r.transform.forward * 50f, ForceMode.Impulse); //NetworkServer.Spawn(r); RaycastHit hit; if (Physics.Raycast(gameObject.transform.Find("Camera").transform.position, gameObject.transform.Find("Camera").transform.forward, out hit, 100f)) { Debug.Log(hit.collider.gameObject.name); if (hit.collider.gameObject.tag == "Player") { string id = hit.collider.gameObject.GetComponent <NetworkIdentity>().netId.ToString(); string myId = gameObject.GetComponent <NetworkIdentity>().netId.ToString(); CustomNetworkManager.getPlayer(id).takeDamage(myId, 90); } } } }
protected override IEnumerator Init() { NetworkClient nc = CustomNetworkManager.AddPlayer(); if (nc != null) { TerrainController tc = GameObject.FindObjectOfType <TerrainController>(); if (tc != null) { yield return(tc.GenerateTerrain(LoadingPanel.OnProgress)); } tc.CreateLight(); if (Parent != null) { Parent.Activate <GameState_Play>(); } } else { nc.Disconnect(); CustomNetworkManager.Stop(); Deactivate <GameState_AddPlayer>(); } yield return(base.Init()); }
// Lifecycle void Start() { networkManager = CustomNetworkManager.Instance; // Init server address and port defaults if (BuildPreferences.isForRelease) { serverAddressInput.text = Managers.instance.serverIP; } else { serverAddressInput.text = DefaultServerAddress; } serverPortInput.text = DefaultServerPort.ToString(); OnHostToggle(); // Init Lobby UI InitPlayerName(); //TODO: Enable auto login. If CharacterSettings have not been downloaded for this instance // then you need to download them if the user is already logged in. Show a logging in status text // when doing this // if (ServerData.Auth.CurrentUser != null) // { // ShowConnectionPanel(); // } // else // { ShowLoginScreen(); // } }
void Start() { networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <CustomNetworkManager>(); gUIManager = GetComponentInParent <GUIManager>(); for (int i = 0; i < Screen.resolutions.Length; i++) { if (Screen.resolutions[i].height == Screen.height) { j = (byte)i; break; } } isFullScreen = Screen.fullScreen; if (QualitySettings.vSyncCount == 1) { vSync = true; } else { vSync = false; } }
// Lifecycle void Start() { networkManager = CustomNetworkManager.Instance; // Init server address and port defaults if (BuildPreferences.isForRelease) { serverAddressInput.text = Managers.instance.serverIP; } else { serverAddressInput.text = DefaultServerAddress; } serverPortInput.text = DefaultServerPort.ToString(); OnHostToggle(); // Init Lobby UI InitPlayerName(); if (ServerData.Auth.CurrentUser != null) { ShowConnectionPanel(); } else { ShowLoginScreen(); } }
public void CNMGetter() { if (CNM == null) { CNM = FindObjectOfType <CustomNetworkManager>(); } }
public void Start() { _networkManager = GameObject.FindObjectOfType <CustomNetworkManager>(); _networkManager.networkPort = CustomNetworkManager.DefaultPort; _networkManager.offlineScene = "MainMenu"; var dropDown = LevelPacksDropDown.GetComponent <Dropdown>(); var options = new List <Dropdown.OptionData>(); foreach (var levelPack in LevelPacks) { options.Add(new Dropdown.OptionData(string.Format("{0}", levelPack.Name))); } OnLevelPackChanged(0); dropDown.AddOptions(options); #if UNITY_STANDALONE try { var discoverer = new NatDiscoverer(); var cts = new CancellationTokenSource(); var device = discoverer.DiscoverDeviceAsync(PortMapper.Upnp, cts); device.Wait(cts.Token); device.Result.CreatePortMapAsync(new Mapping(Protocol.Tcp, 15678, 15678, "GDGP")); } catch { Debug.LogWarning("UPnP port opening failed"); } #endif }
private IEnumerator RefreshSession() { CustomNetworkManager cnm = base.GetComponent <CustomNetworkManager>(); for (;;) { WWWForm form = new WWWForm(); form.AddField("update", 0); form.AddField("ip", ServerConsole.ip); form.AddField("passcode", ServerConsole.password); int plys = 0; try { plys = GameObject.FindGameObjectsWithTag("Player").Length - 1; } catch { } form.AddField("players", plys + "/" + cnm.maxConnections); form.AddField("port", cnm.networkPort); float timeBefore = Time.realtimeSinceStartup; WWW www = new WWW("https://hubertmoszka.pl/authenticator.php", form); yield return(www); if (!string.IsNullOrEmpty(www.error) || !www.text.Contains("YES")) { ServerConsole.AddLog("Could not update the session - " + www.error + www.text + "LOGTYPE-8"); } yield return(new WaitForSeconds(5f - (Time.realtimeSinceStartup - timeBefore))); } yield break; }
// Lifecycle void Start() { networkManager = CustomNetworkManager.Instance; // Init server address and port defaults if (BuildPreferences.isForRelease) { serverAddressInput.text = Managers.instance.serverIP; } else { serverAddressInput.text = DefaultServerAddress; } serverPortInput.text = DefaultServerPort.ToString(); OnHostToggle(); // Init Lobby UI InitPlayerName(); //TODO TODO: Check if Auto login is set and if both username and password are saved ShowLoginScreen(); if (PlayerPrefs.GetInt("autoLogin") == 1) { PerformLogin(); } }
// Use this for initialization void Start() { this.ClientNumberText.text = "0"; GameObject go = GameObject.Find("NetworkManager"); this.customNetworkManager = go.GetComponent <CustomNetworkManager>(); }
// Lifecycle void Start() { networkManager = CustomNetworkManager.Instance; // Init server address and port defaults if (Managers.instance.isForRelease) { serverAddressInput.text = Managers.instance.serverIP; } else { serverAddressInput.text = DefaultServerAddress; } serverPortInput.text = DefaultServerPort.ToString(); // OnChange handler for toggle to // disable server address and port // input fields hostServerToggle.onValueChanged.AddListener(isOn => { serverAddressInput.interactable = !isOn; serverPortInput.interactable = !isOn; } ); hostServerToggle.onValueChanged.Invoke(hostServerToggle.isOn); // Init Lobby UI InitPlayerName(); ShowStartGamePanel(); }
// Use this for initialization void Start() { score = 0; scored = false; gimp = false; justTakenOut = false; numPlayers = 0; Physics.IgnoreCollision(top, left, true); Physics.IgnoreCollision(top, right, true); Physics.IgnoreCollision(bottom, left, true); Physics.IgnoreCollision(bottom, right, true); Physics.IgnoreCollision(parentCollider, top, true); Physics.IgnoreCollision(parentCollider, bottom, true); Physics.IgnoreCollision(parentCollider, left, true); Physics.IgnoreCollision(parentCollider, right, true); manager = FindObjectOfType <CustomNetworkManager>(); health = 1; maxVelocity = 5; jumpVelocity = 15f; cameraPos = Camera.main.transform.position; currentCollisions = 0; playerBody = this.gameObject.GetComponent <Rigidbody>(); dead = 0; winners = 0; transformPos = new Vector3(0, 0, 0); eulerAngles = new Vector3(0, 0, 0); }
public void QuitGame(CustomNetworkManager manager) { if (!isServer) { if (NetworkClient.allClients.Count > 0) { NetworkClient.allClients[0].Disconnect(); print("Called Client Disconnect"); } print("Ran Client Disconnect Portion of the Function"); } if (isServer) { Network.Disconnect(0); //connectionToServer.Disconnect(); //manager.StopHost(); //Network.Disconnect(10); //MasterServer.UnregisterHost(); print("Server Disconnected"); } SceneManager.LoadScene(0); print("Restarted"); return; }
// Use this for initialization void Start() { lifePrefab = Resources.Load("Prefabs/Life") as GameObject; explosiveTrap = Resources.Load("Prefabs/Weapons/ExplosiveTrap") as GameObject; inmovilTrap = Resources.Load("Prefabs/Weapons/InmovilTrap") as GameObject; blindGrenadePrefab = Resources.Load("Prefabs/Weapons/blindGrenade") as GameObject; grenadePrefab = Resources.Load("Prefabs/Weapons/Grenade") as GameObject; cam = GetComponentInChildren <Camera> (); cam.transform.position = camFirstPerson.position; cam.enabled = true; controller = GetComponent <CharacterController>(); weaponController = GetComponent <WeaponController2>(); InitializeCooldowns(); // networkManager = FindObjectOfType <CustomNetworkManager>(); // if (isServer) { networkManager.RegisterPlayer(gameObject); networkManager.SetColorToPlayers(); } // effectManager = FindObjectOfType <Effects>(); }
void Start() { if (isServer) { networkManager = GameObject.FindGameObjectWithTag("GameController") .GetComponent <CustomNetworkManager>(); } }
// Use this for initialization void Start() { o = GameObject.FindGameObjectWithTag("NetworkManager"); nm = o.GetComponent <CustomNetworkManager>(); ClientScene.Ready(nm.client.connection); ClientScene.AddPlayer(0); }
// Lifecycle void Start() { networkManager = CustomNetworkManager.Instance; networkManager.OnClientDisconnected.AddListener(OnClientDisconnect); OnHostToggle(); // Init Lobby UI InitPlayerName(); }
// Use this for initialization void Start() { o = GameObject.FindGameObjectWithTag("NetworkManager"); nm = o.GetComponent<CustomNetworkManager>(); ClientScene.Ready(nm.client.connection); ClientScene.AddPlayer(0); }
public void Initialize() { Instance = this; PhotonNetwork.autoJoinLobby = false; PhotonNetwork.sendRate = 30; PhotonNetwork.sendRateOnSerialize = 20; PhotonNetwork.ConnectUsingSettings(GameManager.Instance.GameVersion); }
void Start () { setDescription (selectedButton.name); networkManager = GameObject.FindObjectOfType<CustomNetworkManager> (); if (networkManager) { SetPlayerClass(selectedButton.name); } GameObject myEventSystem = GameObject.Find("EventSystem"); myEventSystem .GetComponent<UnityEngine.EventSystems.EventSystem> ().SetSelectedGameObject (selectedButton); }
void Start(){ if (singleton == null) { singleton = this; DontDestroyOnLoad(gameObject); } else { DestroyImmediate (gameObject); return; } playerClasses = new Dictionary<int, GameObject> (); }
void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy(gameObject); DontDestroyOnLoad(gameObject); if(NetworkServer.active) { spawnHealth = true; spawnTime = Random.Range (10, 20); } }
// Update is called once per frame void Update () { if (!networkManager) { networkManager = GameObject.Find ("NetworkManager").GetComponent<CustomNetworkManager> (); return; } if (isLocalPlayer) { if (!rup) { rup = GameObject.FindGameObjectWithTag("ReadyUpPanel"); return; } else if (!selection) { selection = rup.GetComponent<ClassSelection>(); } if (currentClass != selection.selectedClass) { currentClass = selection.selectedClass; CmdSendClass(currentClass); } } }
void Start () { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; networkManager = FindObjectOfType<CustomNetworkManager>(); // This allows us to send as much data as possible. However this means that connection to server will be slow if the servers keeps track of a lot of objects networkManager.connectionConfig.MaxSentMessageQueueSize = ushort.MaxValue; networkManager.Start(); ActivateInputField(); // Use the matchmaker if (useMatchmaking) { networkManager.StartMatchMaker(); networkManager.matchMaker.SetProgramAppID((AppID)359252); if (hostMatchmakingGame) networkManager.matchMaker.CreateMatch("Default", 100, false, "", networkManager.OnMatchCreate); else networkManager.matchMaker.ListMatches(0, 6, "", OnMatchList); } if (autoConnect) { if (serverInEditor) { if (Application.isEditor) ConnectAs(ConnectionType.Host); else ConnectAs(ConnectionType.Client); } else { if (Application.isEditor) ConnectAs(ConnectionType.Client); else ConnectAs(ConnectionType.Host); } } }
void Start() { s_Singleton = this; }
private void Start() { volumeFadeIn = true; AudioListener.volume = 0.0f; // Initialize values pauseAnimation = false; pause = false; started = false; client = false; settings = false; isDrifting = false; canContinue = false; canDrift = true; canShowExtra = true; avoiding = false; timeLabelState = 0; totalScore = 0; driftScore = 0; maxDriftScore = 0; multiplier = 0; rigidbodyVelocity = Vector3.zero; multiplierTemp = multiplierTempInit; collisionTemp = collisionTempInit; avoidTemp = avoidTempInit; initPosition = new Vector3[labelsUI.Length]; dataManager = DataManager.Instance; carInput = CarInput.Instance; if(!standaloneModule) { standaloneModule = GameObject.Find ("EventSystem").GetComponent<KeyboardInputModule>(); } if(dataManager.isGamepad) { standaloneModule.horizontalAxis = "Horizontal360"; standaloneModule.verticalAxis = "Vertical360"; standaloneModule.submitButton = "Submit360"; standaloneModule.cancelButton = "Cancel360"; #if !UNITY_EDITOR UnityEngine.Cursor.visible = false; UnityEngine.Cursor.lockState = CursorLockMode.Locked; #endif } else { standaloneModule.horizontalAxis = "Horizontal"; standaloneModule.verticalAxis = "Vertical"; standaloneModule.submitButton = "Submit"; standaloneModule.cancelButton = "Cancel"; #if !UNITY_EDITOR UnityEngine.Cursor.visible = false; UnityEngine.Cursor.lockState = CursorLockMode.None; #endif } if(dataManager.isGamepad) { #if !UNITY_EDITOR UnityEngine.Cursor.visible = false; UnityEngine.Cursor.lockState = CursorLockMode.Locked; #endif } else { #if !UNITY_EDITOR UnityEngine.Cursor.visible = false; UnityEngine.Cursor.lockState = CursorLockMode.None; #endif } // Load data maxDriftScore = dataManager.bestDrift; for(int i = 0; i < labelsUI.Length; i++) { labelsUI[i].color = initColor; auxColor = labelsUI[i].color; auxColor.a = initAlpha; labelsUI[i].color = auxColor; initPosition[i] = labelsUI[i].transform.position; } network = GetComponent<CustomNetworkManager>(); introAnimation = GetComponent<CameraIntroAnimation>(); settingsManager = GetComponent<SettingsManager>(); extraTweenText = extraTween.GetComponent<Text>(); challengeLabelTween = challengeLabel.GetComponent<TweenFontSize>(); bloomUI = GameObject.Find ("UICamera").GetComponent<Bloom>(); pauseUI.SetActive (false); settingsUI.SetActive (false); gameplayUI.SetActive (false); startUI.SetActive(false); bloomUI.enabled = false; EventSystem.current.SetSelectedGameObject(null); // Enable match maker by default network.StartMatchMaker(); network.matchMaker.SetProgramAppID((UnityEngine.Networking.Types.AppID)338802); network.SetMatchHost("mm.unet.unity3d.com", 443, true); network.matchSize = 5; network.matchName = adressField.text; }
// Use this for initialization void Start () { currentClass = ""; networkManager = GameObject.Find ("NetworkManager").GetComponent<CustomNetworkManager> (); }
public void setNetworkConnection(NetworkConnection conn,CustomNetworkManager networkManager) { localPlayerScript.connection = conn; localPlayerScript.manager = networkManager; }
public WaitForJoinGameState(CustomNetworkManager networkManager) : base(networkManager) { }
void Start() { playersAtEnd = 0; netManager = GameObject.FindGameObjectWithTag("NetManager").GetComponent<CustomNetworkManager>(); audioOut = GetComponent<AudioSource> (); }
private void Awake() { _instance = this; //Singelton creation }
public HostInGameState(CustomNetworkManager networkManager) : base(networkManager) { }
void Update() { if (!networkManager) { networkManager = GameObject.FindObjectOfType<CustomNetworkManager> (); } }
private void Start() { this.networkManager = this.GetComponent<CustomNetworkManager>(); this.state = new JoinOrHostState(this.networkManager); }
public JoinOrHostState(CustomNetworkManager networkManager) : base(networkManager) { MenuGUI menuGUI = networkManager.GetComponent<MenuGUI>(); menuGUI.textPlane.SetActive(true); menuGUI.instructions.SetActive(true); Camera.main.transform.rotation = Quaternion.identity; }
public State(CustomNetworkManager networkManager) { this.networkManager = networkManager; }