private void StopBroadcasting() { if (discovery.Running) { discovery.StopBroadcast(); } state = DiscoveryState.Stopped; }
void netDiscovery_OnReceivedNetworkBroadcast(string fromAddress, string data) { Debug.Log("Received fromAddress:" + fromAddress); Debug.Log("Received data:" + data); networkAddress = fromAddress; StartClient(); netDiscovery.StopBroadcast(); }
public void StartAsHost(bool a) { if (a) { networkDiscovery.StopBroadcast(); } NetworkServer.Reset(); SetPort(); singleton.StartHost(); networkDiscovery.Initialize(); networkDiscovery.StartAsServer(); }
void netDiscovery_OnReceivedNetworkBroadcast(string fromAddress, string data) { networkAddress = fromAddress; StartClient(); netDiscovery.StopBroadcast(); }
public void StopDiscovery() { m_discovery.StopBroadcast(); }
private void CmdStartGame() { discovery.StopBroadcast(); FindObjectOfType <PlayerObject>().RpcLoadGameScene(); }