public void refreshServers()
 {
     foreach (Transform _transform in multiplayerLobbyListScrollViewViewport.transform)
     {
         Destroy(_transform.gameObject);
     }
     discoveredServers.Clear();
     customNetworkDiscovery.StartDiscovery();
     return;
 }
示例#2
0
 public void FindGame()
 {
     discoveredServers.Clear();
     networkDiscovery.StartDiscovery();
 }