public Task LogAsync(LogMessage msg) { // Variables declaration string message = msg.Exception?.ToString() ?? msg.Message; // Use different loggers for different severity levels switch (msg.Severity) { case LogSeverity.Critical: _logger.LogCritical(message); break; case LogSeverity.Error: _logger.LogError(message); break; case LogSeverity.Warning: _logger.LogWarning(message); break; case LogSeverity.Info: _logger.LogInformation(message); break; case LogSeverity.Debug: _logger.LogDebug(message); break; default: _logger.LogDefault(message); break; } // Log to filesystem. // W.I.P // Once all tasks have been completed, return 'Task.CompletedTask' return(Task.CompletedTask); }
public async Task CommandExecutedAsync(Optional <CommandInfo> command, ICommandContext context, IResult result) { // Variables declaration int i; // command is unspecified when there was a search failure (command not found); we don't care about these errors if (!command.IsSpecified) { return; } // If the command failed, let's notify the user that something happened and log the result to the console. if (!result.IsSuccess) { _logger.LogWarning($"Command failed with result: {result}"); await context.Channel.SendMessageAsync($"Error: {result}"); } // Update user's 'stackCooldown' entry (I know for sure user exists in 'stackCooldown' because of the check on 'MessageReceivedAsync') i = Client.stackCooldown.userStack.IndexOf((SocketUser)context.User); // Get user index on 'userStack' (used to get correct timestamp for user's last command execution). Client.stackCooldown.lastCommandAt[i] = DateTime.Now; // If user is not on cooldown, update user's last command execution timestamp. }
private void createList() { CustomLogger.LogInformation("fizzbuzzmodel: generating list, max: " + max); if (max <= 0) { CustomLogger.LogWarning("fizzbuzzmodel: max value must be strictly positive, changing value to 20"); max = 20; } string[] list = new string[max + 1]; for (int i = 1; i <= max; i++) { if (i % 3 == 0 && i % 5 == 0) { list[i] = "fizzbuzz"; } else if (i % 3 == 0) { list[i] = "fizz"; } else if (i % 5 == 0) { list[i] = "buzz"; } else { list[i] = i.ToString(); } } fizzBuzzList = list; CustomLogger.LogInformation("fizzbuzzmodel: list generated"); }