示例#1
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 public Skill1State(CustomFSMSystem system) : base(system)
 {
 }
示例#2
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 public IdleState(CustomFSMSystem system) : base(system)
 {
 }
示例#3
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 public BackstepState(CustomFSMSystem system) : base(system)
 {
 }
示例#4
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 public HitState(CustomFSMSystem system) : base(system)
 {
 }
示例#5
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 public DashState(CustomFSMSystem system) : base(system)
 {
 }
示例#6
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 public JumpState(CustomFSMSystem system) : base(system)
 {
 }
示例#7
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 public CustomFSMStateBase(CustomFSMSystem system)
 {
     _systemMgr = system;
 }
示例#8
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 public AttackState(CustomFSMSystem system) : base(system)
 {
     system.OnAttackEndAniEvent += EndOrNextCheck;
 }
示例#9
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 public MoveState(CustomFSMSystem system) : base(system)
 {
 }