public Skill1State(CustomFSMSystem system) : base(system) { }
public IdleState(CustomFSMSystem system) : base(system) { }
public BackstepState(CustomFSMSystem system) : base(system) { }
public HitState(CustomFSMSystem system) : base(system) { }
public DashState(CustomFSMSystem system) : base(system) { }
public JumpState(CustomFSMSystem system) : base(system) { }
public CustomFSMStateBase(CustomFSMSystem system) { _systemMgr = system; }
public AttackState(CustomFSMSystem system) : base(system) { system.OnAttackEndAniEvent += EndOrNextCheck; }
public MoveState(CustomFSMSystem system) : base(system) { }