Example #1
0
 public Skill1State(CustomFSMSystem system) : base(system)
 {
 }
Example #2
0
 public IdleState(CustomFSMSystem system) : base(system)
 {
 }
Example #3
0
 public BackstepState(CustomFSMSystem system) : base(system)
 {
 }
Example #4
0
 public HitState(CustomFSMSystem system) : base(system)
 {
 }
Example #5
0
 public DashState(CustomFSMSystem system) : base(system)
 {
 }
Example #6
0
 public JumpState(CustomFSMSystem system) : base(system)
 {
 }
Example #7
0
 public CustomFSMStateBase(CustomFSMSystem system)
 {
     _systemMgr = system;
 }
Example #8
0
 public AttackState(CustomFSMSystem system) : base(system)
 {
     system.OnAttackEndAniEvent += EndOrNextCheck;
 }
Example #9
0
 public MoveState(CustomFSMSystem system) : base(system)
 {
 }