void Start() { _gameEvents.Initialize(); _ui.Initialize(); _player.Initialize(); _camera.Initialize(); _audio.Initialize(); _camera.FollowTarget(_player.Transform); _ui.AppendDialogue("weird voice in your head", "[SPACE] to talk"); _ui.AppendDialogue("weird voice in your head", "reality, fiction. does it matter?"); _ui.AppendDialogue("weird voice in your head", "everything is going to dissapear anyways."); _audio.PlayMusic(_audio.DefaultClip, true); }
void Awake() { cellGrid.Initialize(columns, rows, gridCanvas); nodeGraph.Initialize(cellGrid.Cells, columns, rows); HandleIntents_Terrain(); regionManager.Initialize(cellGrid, gridCanvas); pathfinder.Initialize(); influenceMapManager.Initialize(pathfinder, regionManager.Regions); agentManager.Initialize(cellGrid, pathfinder); biome.Initialize(cellGrid); HandleIntents_SimulationMode(); customCamera.Initialize(cellGrid, true); customCamera.SetClamp(0f, (cellGrid.Columns - 1) * CellMetrics.offset, 0f, (cellGrid.Rows - 1) * CellMetrics.offset); //CloseAllPanels(); }