public void RemoveLevelPack(CustomBeatmapLevelPack pack) { if (pack != null && _customBeatmapLevelPacks.Contains(pack)) { _customBeatmapLevelPacks.Remove(pack); UpdateArray(); } }
public void AddLevelPack(CustomBeatmapLevelPack pack) { if (pack != null && !_customBeatmapLevelPacks.Contains(pack)) { _customBeatmapLevelPacks.Add(pack); UpdateArray(); } }
public void AddLevelPack(CustomBeatmapLevelPack pack) { _customBeatmapLevelPacks.Add(pack); UpdateArray(); }
public void AddLevelPack(CustomBeatmapLevelPack pack) { _customBeatmapLevelPacks.Add(pack); UpdateArray(); ReplaceReferences(); }