public void RemoveLevelPack(CustomBeatmapLevelPack pack)
 {
     if (pack != null && _customBeatmapLevelPacks.Contains(pack))
     {
         _customBeatmapLevelPacks.Remove(pack);
         UpdateArray();
     }
 }
 public void AddLevelPack(CustomBeatmapLevelPack pack)
 {
     if (pack != null && !_customBeatmapLevelPacks.Contains(pack))
     {
         _customBeatmapLevelPacks.Add(pack);
         UpdateArray();
     }
 }
 public void AddLevelPack(CustomBeatmapLevelPack pack)
 {
     _customBeatmapLevelPacks.Add(pack);
     UpdateArray();
 }
 public void AddLevelPack(CustomBeatmapLevelPack pack)
 {
     _customBeatmapLevelPacks.Add(pack);
     UpdateArray();
     ReplaceReferences();
 }