示例#1
0
 // Use this for initialization
 void Awake()
 {
     isWalking              = false;
     jump                   = false;
     jumping                = false;
     previouslyGrounded     = true;
     stepCycle              = 0.0f;
     nextStep               = stepCycle / 2.0f;
     rotationX              = camera.transform.localRotation.eulerAngles.x;
     rotationY              = this.transform.localRotation.eulerAngles.y;
     userInput              = Vector2.zero;
     moveDirection          = Vector3.zero;
     originalCameraPosition = camera.transform.localPosition;
     characterController    = GetComponent <CharacterController>();
     audioSource            = GetComponent <AudioSource>();
     fovKick                = new FOVKick();
     fovKick.IncreaseCurve  = FOVIncreaseCurve;
     fovKick.Setup(camera, 3.0f, 1.0f, 1.0f);
     headBob = new CurveControlledBob();
     headBob.Setup(camera, stepInterval, 0.1f, 0.1f, 2.0f);
     jumpBob = new LerpControlledBob
     {
         BobDuration = 0.2f,
         BobAmount   = 0.1f
     };
     PlayerNumber = 0;
 }
示例#2
0
 static int DoHeadBob(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CurveControlledBob obj = (CurveControlledBob)ToLua.CheckObject <CurveControlledBob>(L, 1);
         float arg0             = (float)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Vector3 o  = obj.DoHeadBob(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#3
0
 static int Setup(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CurveControlledBob obj  = (CurveControlledBob)ToLua.CheckObject <CurveControlledBob>(L, 1);
         UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.Setup(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#4
0
    static int get_HorizontalBobRange(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CurveControlledBob obj = (CurveControlledBob)o;
            float ret = obj.HorizontalBobRange;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index HorizontalBobRange on a nil value"));
        }
    }
示例#5
0
    static int set_VerticaltoHorizontalRatio(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CurveControlledBob obj = (CurveControlledBob)o;
            float arg0             = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.VerticaltoHorizontalRatio = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index VerticaltoHorizontalRatio on a nil value"));
        }
    }
示例#6
0
    static int set_Bobcurve(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CurveControlledBob         obj  = (CurveControlledBob)o;
            UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve));
            obj.Bobcurve = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Bobcurve on a nil value"));
        }
    }
示例#7
0
    static int get_Bobcurve(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CurveControlledBob         obj = (CurveControlledBob)o;
            UnityEngine.AnimationCurve ret = obj.Bobcurve;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Bobcurve on a nil value"));
        }
    }
示例#8
0
    static int _CreateCurveControlledBob(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                CurveControlledBob obj = new CurveControlledBob();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: CurveControlledBob.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }