// Use this for initialization void Awake() { isWalking = false; jump = false; jumping = false; previouslyGrounded = true; stepCycle = 0.0f; nextStep = stepCycle / 2.0f; rotationX = camera.transform.localRotation.eulerAngles.x; rotationY = this.transform.localRotation.eulerAngles.y; userInput = Vector2.zero; moveDirection = Vector3.zero; originalCameraPosition = camera.transform.localPosition; characterController = GetComponent <CharacterController>(); audioSource = GetComponent <AudioSource>(); fovKick = new FOVKick(); fovKick.IncreaseCurve = FOVIncreaseCurve; fovKick.Setup(camera, 3.0f, 1.0f, 1.0f); headBob = new CurveControlledBob(); headBob.Setup(camera, stepInterval, 0.1f, 0.1f, 2.0f); jumpBob = new LerpControlledBob { BobDuration = 0.2f, BobAmount = 0.1f }; PlayerNumber = 0; }
static int DoHeadBob(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CurveControlledBob obj = (CurveControlledBob)ToLua.CheckObject <CurveControlledBob>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 o = obj.DoHeadBob(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Setup(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CurveControlledBob obj = (CurveControlledBob)ToLua.CheckObject <CurveControlledBob>(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.Setup(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_HorizontalBobRange(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CurveControlledBob obj = (CurveControlledBob)o; float ret = obj.HorizontalBobRange; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index HorizontalBobRange on a nil value")); } }
static int set_VerticaltoHorizontalRatio(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CurveControlledBob obj = (CurveControlledBob)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.VerticaltoHorizontalRatio = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index VerticaltoHorizontalRatio on a nil value")); } }
static int set_Bobcurve(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CurveControlledBob obj = (CurveControlledBob)o; UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve)); obj.Bobcurve = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Bobcurve on a nil value")); } }
static int get_Bobcurve(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CurveControlledBob obj = (CurveControlledBob)o; UnityEngine.AnimationCurve ret = obj.Bobcurve; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Bobcurve on a nil value")); } }
static int _CreateCurveControlledBob(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { CurveControlledBob obj = new CurveControlledBob(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: CurveControlledBob.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }