public void Pause() { isGamePaused = !isGamePaused; if (isGamePaused) { if (canvas.activeSelf == false) { canvas.SetActive(true); SetPauseChildCanvasesState(true); StartCoroutine(PauseWaitTime()); timeManager.SetGameState(true); CursorManager.SetAndStoreCursor("default", Vector2.zero, CursorMode.Auto); Time.timeScale = pauseTimeScale; SetButtonHighlights(); foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) { enemy.GetComponent <EnemyStats>().SetDefaultShader(); } } } else { StartCoroutine(PauseWaitTime()); SetPauseChildCanvasesState(false); canvas.SetActive(false); Time.timeScale = runningTimeScale; timeManager.SetGameState(false); timeManager.SetTimeScaleAndDuration(0.1f, 0.3f, 0.5f, TimeManager.ScaleTimeTypes.FlatAndScaled); } }
IEnumerator Loading() { while (loading) { percentText.text = (loadAsync.progress * 100).ToString() + "%"; //Debug.Log(loadAsync.progress * 100); if ((unloadAsync == null || unloadAsync.isDone) && loadAsync.isDone) { percentText.text = ""; unloadAsync = null; loadAsync = null; FadeIn(); SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex(sceneToLoad)); UpdateSceneState(); if (inputManager != null) { inputManager.SetScripts(); inputManager.ResetStaticVariables(); } CursorManager.SetAndStoreCursor("default", Vector2.zero, CursorMode.Auto); loading = false; } yield return(null); } }
private void OnMouseOver() { if (pauseGameplay.isGamePaused || leverState == LeverStates.Used) { return; } if (!playerBehaviour.isBeingAttacked && leverState == LeverStates.Unused) { if (Vector3.Distance(playerBehaviour.transform.position, transform.position) < 7) { if (CursorManager.GetCurrentCursorTextureName() != "interact") { CursorManager.SetAndStoreCursor("interact", Vector2.zero, CursorMode.Auto); } if (Input.GetButtonDown("Interact")) { doorBehaviour.OpenDoor(); leverState = LeverStates.Used; leverAnimator.SetInteger("leverState", (int)leverState); Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); foreach (Renderer renderer in GetComponentsInChildren <Renderer>()) { renderer.material.shader = standardShader; } } } } }
private void OnMouseExit() { enemyHealthBar.DisableEnemyHealthBar(); CursorManager.SetAndStoreCursor("default", Vector2.zero, CursorMode.Auto); if (!isPlayersTarget) { SetShader("default"); isOutlineFromMouseOver = false; } }
private void OnMouseOver() { if (pauseGameplay.isGamePaused || enemyBehaviour.playerIsDead) { return; } enemyHealthBar.DrawEnemyHealthBar(maxLife, life, enemyType.ToString()); if (CursorManager.GetCurrentCursorTextureName() != "attack") { CursorManager.SetAndStoreCursor("attack", Vector2.zero, CursorMode.Auto); if (currentShader != "outline" && !isPlayersTarget) { SetShader("outline"); } isOutlineFromMouseOver = true; } }
private void OnMouseExit() { CursorManager.SetAndStoreCursor("default", Vector2.zero, CursorMode.Auto); }