private void Update() { if (this.pieBackground.innerSize != this.innerSize || this.pieBackground.outerSize != this.outerSize || this.pieBackground.startRadius != this.startRadius || this.pieBackground.endRadius != this.startRadius + this.radiusSize) { this.pieBackground.startRadius = this.startRadius; this.pieBackground.endRadius = this.startRadius + this.radiusSize; this.pieBackground.innerSize = this.innerSize; this.pieBackground.outerSize = this.outerSize; this.pieBackground.SetVerticesDirty(); } this.UpdateInteraction(true); if (this.IsOpen) { CursorManager.HoldOpen(false); IngameMenuBackground.Enabled = true; } }
private void Update() { if (!Application.get_isPlaying()) { this.Rebuild(); } if ((double)this.pieBackground.innerSize != (double)this.innerSize || (double)this.pieBackground.outerSize != (double)this.outerSize || ((double)this.pieBackground.startRadius != (double)this.startRadius || (double)this.pieBackground.endRadius != (double)this.startRadius + (double)this.radiusSize)) { this.pieBackground.startRadius = this.startRadius; this.pieBackground.endRadius = this.startRadius + this.radiusSize; this.pieBackground.innerSize = this.innerSize; this.pieBackground.outerSize = this.outerSize; this.pieBackground.SetVerticesDirty(); } this.UpdateInteraction(true); if (!this.IsOpen) { return; } CursorManager.HoldOpen(false); IngameMenuBackground.Enabled = true; }
private void Update() { CursorManager.HoldOpen(false); }