示例#1
0
    private IEnumerator StartCooldown()
    {
        allowRecharge = false;
        yield return(WaitFor.Seconds(rechargeTime));

        CurrentMagazine.ServerSetAmmoRemains(1);
        CurrentMagazine.LoadProjectile(CurrentMagazine.Projectile, CurrentMagazine.ProjectilesFired);
        SoundManager.PlayNetworkedAtPos("ReloadKinetic", gameObject.AssumedWorldPosServer(), sourceObj: serverHolder);
        allowRecharge = true;
    }
示例#2
0
    private IEnumerator StartCooldown()
    {
        allowRecharge = false;
        yield return(WaitFor.Seconds(rechargeTime));

        CurrentMagazine.ServerSetAmmoRemains(1);
        CurrentMagazine.LoadProjectile(Projectile, 1);
        if (isSuppressed)
        {
            Chat.AddExamineMsgFromServer(serverHolder, $"Your {gameObject.ExpensiveName()} silently recharges");
        }
        else
        {
            SoundManager.PlayNetworkedAtPos("ReloadKinetic", gameObject.AssumedWorldPosServer(), sourceObj: serverHolder);
        }
        allowRecharge = true;
    }