public void Send(string name) { string connectionId = Context.ConnectionId; string userName = name; if (userName != null && userName.Length >= 1) { var u = new Users() { ConnectionId = connectionId, UserName = userName }; if (u.ConnectionId != null && !CurrentConnections.Contains(u)) { CurrentConnections.Add(u); } } //Clients.AllExcept(CurrentConnections.Where(x => x.ConnectionId == Context.ConnectionId).Select(x => x.ConnectionId).FirstOrDefault()); Clients.All.broadcastMessage(name); Clients.Caller.renderGame(); }