/// <summary> /// Check new connections from other world /// </summary> public async Task CheckNewConnectionAsync() { var newConnection = await _tcpListener.AcceptTcpClientAsync(); var connectionUser = new ConnectionModel { TcpSocket = newConnection }; var connection = new Connection { User = connectionUser }; CurrentConnections.Add(connection); connection.OnReceivedMessage += Connection_OnReceivedMessage;; connection.OnDisconnected += Connection_OnDisconnected; connection.OnReceivedCommand += Connection_OnReceivedCommand; connection.OnReceivedVideoFrame += Connection_OnReceivedVideoFrame; connection.OnStartSendingVideo += Connection_OnStartSendingVideo; connection.OnStopSendingVideo += Connection_OnStopSendingVideo; connection.StartReceiveResponses(); }
public void Send(string name) { string connectionId = Context.ConnectionId; string userName = name; if (userName != null && userName.Length >= 1) { var u = new Users() { ConnectionId = connectionId, UserName = userName }; if (u.ConnectionId != null && !CurrentConnections.Contains(u)) { CurrentConnections.Add(u); } } //Clients.AllExcept(CurrentConnections.Where(x => x.ConnectionId == Context.ConnectionId).Select(x => x.ConnectionId).FirstOrDefault()); Clients.All.broadcastMessage(name); Clients.Caller.renderGame(); }